Is it possible to morph heros, keeping their skills and skill points ?

Ommi

New Member
Reaction score
7
Hey everyone,

Im designing a hero for my map and after hours of thinking and writing etc Ive come with a final decition on him.

Now Im wondering if the mechanic I had in mind for him is acctually possible.

Basicly the hero is supose to be able to shapeshift into another "hero" so let me give you an example.

Basic hero:

3 basic ability's

the hero then reaches lvl 6 and is able to pick his Shapeshift spell lvl 1.

the hero then continues to level normally and being able to pick skills etc normally.

now if the hero uses the shapeshift spell the hero becomes a completly diffrent hero with a completly diffrent set of 3 basic abilitys but the same ultimate spell just if youd click on it while it was active on the other hero you'd convert back.

Now I want the hero you convert into to start at the same level as the hero you already have and I want you to be able to level up the 3 basic abilitys just like you would with the basic hero.

here comes the tricky part, I want the heros to have the same skills chosen at the same levels as when they convert, and I want them to level at the same speed as well so for an example;


Hero X levels to lvl 6 and has so far choosen skills "fireball" lvl 3 and "flame nova" lvl 2 and "hero convert" lvl 1

the player now uses the hero convert skill to convert into the new hero Y and thus starts at lvl 6 with 5 unused skill points and the skill "hero convert" lvl 1 already choosen, he then goes to level up "frostbolt" lvl 3 and "frost nova" lvl 2

Now he playes as hero Y till level 10 but then decites to convert back to hero X, now hero X is at level 10 and should have all the same skills he had picked so far but with 4 unused skill points as he leveld up as hero Y.

he then playes hero X till level 12 and then converts back to hero Y that then has all the skills he previusly had at their correct levels but with 2 extra skill points to spend.. etc etc


Now my question is, is this possible ?, is it possible to do as a trigger without using JASS (GUI I think its called?) and as a MUI spell for online or LAN games with multiple players.

if so then how would I go about doing this, mind you the spells and concept of the hero I used in the example is not even close to what Im creating but here for the sake of exampling what Im trying to do : )
 

Dameon

"All the power in the world resides in the eyes"
Reaction score
127
Have you tryed unit finishes casting an ability, ability equal to your ability, replace casting unit with unit type of targeted unit of ability being cast, unit add ability your ultimate to casting unit.
 

Accname

2D-Graphics enthusiast
Reaction score
1,464
try by adding chaos. its the best way to morph a unit into a different one.
 

Sirroelivan

Gunnerkrigg Court
Reaction score
95
Have you tried bear form. Or maybe metamorphosis. Robo-Goblin might even be better since the abilities of the tinker actually change when he transforms.
 

Naga'sShadow

Ultra Cool Member
Reaction score
49
Use triggers, messing with morphing abilities are the fastest way to crash a map. Something along the lines of..

Event

Unit starts the effect of an ability

Conditions

Ability being cast is equal to "your ability"

Actions

Pause "your hero"

Hide "your hero" We don't want to kill it because there would be a notice and if we remove it we can't get it back.

Change owner of " your hero" to neutral passive

Set Old Hero = "your hero" You need a variable to come back and find it latter.

Create unit "Your new hero" at position of "your old hero"

Set hero stats "Your new hero" = "your old hero" That's not the actions name you'll have to find it.

Unit Add ability or Hero set level of ability This is to rearrange the skill as needed.

Set life of "New Hero" = Life of "Old hero"

Selection Select "your new hero"

There are probably some holes in that but that's the basic idea. You might need to use Jass if you want to have multiple heroes morphing back and forth.
 

Ommi

New Member
Reaction score
7
Thanks for the tips so far, ill work on the spell this weekend and post some updates on how its going and Im sure Ill need some additional help so stay tuned ;)
 
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