Whenever my boat casts Wind Walk, it can't move, and I'm assuming this is due to the fact that it's classified as a floating unit, because any other unit that's a land unit using wind walk moves fine.
Event: *Unit begins casting ability
Condition: *Ability being cast equal to dummy windwalk
Actions: *Create one (Windwalk Dummy) at position of (Triggering unit) for (Owner of Triggering unit)
*Add 1 second expiration timer to (Last Created Unit)
*Order (Last Created Unit) to (Human-Sorceress-Invisibility) (Triggering Unit)
*Order (Last Created Unit) to (Orc-Shaman-Haste) (Triggering Unit)
Event: *Unit is attacked
Conditions: *(Attacking unit) has (Wind Walk Invisibility) buff
Actions: *Remove Buff (Wind Walk Invisibilty) from (Attacking Unit)
*(Remove Buff (Wind Walk Speed) from (Attacking Unit)
*Cause (Attacking Unit) to damage (Attacked Unit) for (Your Damage)
*Play (Attacking Unit)s (attack) animation
*Create Floating Text at (Position of (Attacked Unit)) saying (Your Damage)
*Set (Floating Text) to (Last Created Floating Text
*Wait 0.5 seconds
*Remove (Floating Text)
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.