Is this well-written?

Moon_Raven

New Member
Reaction score
8
Ok, so I needed a trigger which looks like this:
if two units are on a circle of power they are teleported on a location.
So I wrote this:
JASS:
function Trig_N3_PRVI_Actions takes nothing returns nothing
local unit u
local location l
local group g
local integer n
local integer count
set count = 0
set g = GetUnitsInRectAll(gg_rct_Circle1)
set n = CountUnitsInGroup(g)
if (n>2) then
    loop
    exitwhen(count==2)
    set g = GetUnitsInRectAll(gg_rct_Circle1)
    set u = GroupPickRandomUnit(g)
    if (( GetUnitTypeId(u) != 'ncp3' ) ) then
        set l = Location(-8229,5738)
        call SetUnitPositionLoc(u,l)
        call RemoveLocation(l)
        set count = count +1
    endif
    endloop
endif
endfunction

//===========================================================================
function InitTrig_N3_PRVI takes nothing returns nothing
    set gg_trg_N3_PRVI = CreateTrigger(  )
    call TriggerRegisterTimerEventPeriodic( gg_trg_N3_PRVI, 0.40 )
    call TriggerAddAction( gg_trg_N3_PRVI, function Trig_N3_PRVI_Actions )
endfunction

but the game seems to be a little bit laggy from the beggining, does this trigger cause that? Does it have some leaks?
 

Vestras

Retired
Reaction score
249
Yes, it leaks. You never null either n, u, g or l and you don't destroy g. (DestroyGroup(g))
 

Romek

Super Moderator
Reaction score
964
JASS:
local unit u
local location l
local group g
local integer n
local integer count
set count = 0
set g = GetUnitsInRectAll(gg_rct_Circle1)
set n = CountUnitsInGroup(g)

Could be:
JASS:
local unit u
local location l
local group g = GetUnitsInRectAll(gg_rct_Circle1)
local integer n = CountUnitsInGroup(g)
local integer count = 0


> (( GetUnitTypeId(u) != 'ncp3' ) )
GetUnitTypeId(u) != 'ncp3'. Less bracket spam. :)

JASS:
    set gg_trg_N3_PRVI = CreateTrigger(  )
    call TriggerRegisterTimerEventPeriodic( gg_trg_N3_PRVI, 0.40 )
    call TriggerAddAction( gg_trg_N3_PRVI, function Trig_N3_PRVI_Actions )

Could be:
JASS:
call TimerStart(CreateTimer(), 0.4, true, function Trig_N3_PRVI_Actions)


And, as mentioned before, it leaks. (Also, You've got some useless BJs there)

You could initialize that location, as it's never going to change anyway.
Remove it after the loop if you do that.
 

Lyle.

New Member
Reaction score
32
Don't mean to be off-topic but in response to Romek,

Just curious does it make a noticeable difference if you initialize your variables when you declare them as opposed to initializing them after they have been declared?
 

Romek

Super Moderator
Reaction score
964
> Just curious does it make a noticeable difference if you initialize your variables when you declare them
Noticeable difference? No.
Though it does make your code nicer. :)
And it's probably faster, by a few microseconds. (Which is all but noticeable)
 

Tom Jones

N/A
Reaction score
437
JASS:
    loop
    exitwhen(count==2)
    set g = GetUnitsInRectAll(gg_rct_Circle1)
    set u = GroupPickRandomUnit(g)
    if (( GetUnitTypeId(u) != 'ncp3' ) ) then
        set l = Location(-8229,5738)
        call SetUnitPositionLoc(u,l)
        call RemoveLocation(l)
        set count = count +1 //<-- Oh oh.
    endif
endloop
Your setting a part of the loop's exitwhen expression inside an if. This could prove very inefficient. Consider if the unit was of 'ncp3' type, then you'll have an endless loop.
 
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