ZeroTag
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Hey guys, I really need to sleep, so I'm going to be direct.
Triggering after [ x ] game time, check if array "PlayerHero [ PlayerNumber 1 to 12 ]" doesn't have specific type of unit ( Hero ), if all 12 players doesn't have, then do this actions...
Trigger:
- Check if every player doesn't have type of hero
- If so then do block of actions
Issue is, I try to use a For 'Integer A' Loop and inside a If/Then/Else, but that makes it check every time, so if the first player don't have that type of hero it already execute the block of actions...
( I'm so sleepy that I think I'm not writing right, please warn me! )
Triggering after [ x ] game time, check if array "PlayerHero [ PlayerNumber 1 to 12 ]" doesn't have specific type of unit ( Hero ), if all 12 players doesn't have, then do this actions...
Trigger:
- Check if every player doesn't have type of hero
- If so then do block of actions
Issue is, I try to use a For 'Integer A' Loop and inside a If/Then/Else, but that makes it check every time, so if the first player don't have that type of hero it already execute the block of actions...
( I'm so sleepy that I think I'm not writing right, please warn me! )