Here's what I have:
Boots 2 Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Boots of Speed 1
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Boots of Speed 1
Then - Actions
Set Boots2 = (Boots2 + 1)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Boots2 Greater than or equal to 2
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Boots of Speed 1)
Item - Remove (Item carried by (Triggering unit) of type Boots of Speed 1)
Hero - Create Boots of Speed 2 and give it to (Triggering unit)
Set Boots2 = 0
Else - Actions
Do nothing
Once again, I ask for help, get wrong info, tell them thanks before I check it, and people stopped replying to the thread... xP
Boots 2 Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Boots of Speed 1
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Boots of Speed 1
Then - Actions
Set Boots2 = (Boots2 + 1)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Boots2 Greater than or equal to 2
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Boots of Speed 1)
Item - Remove (Item carried by (Triggering unit) of type Boots of Speed 1)
Hero - Create Boots of Speed 2 and give it to (Triggering unit)
Set Boots2 = 0
Else - Actions
Do nothing
Once again, I ask for help, get wrong info, tell them thanks before I check it, and people stopped replying to the thread... xP