Need a little more info.
How do you want the hero to assemble the recipe?
Fx. can he buy the Crown of Kings item IF he has the other items in the inventory.
Or does he have to place the items on a Circle of Power and if all three items are there a Crown of Kings is created? Or anything else.
First. Please post your triggers in your post instead of linking to a picture.
Go to your trigger and at the trigger name right click and click "copy as text".
Then post it here between [.WC3] your trigger [./WC3] (without the punctuations).
You want to track both the amount of stones and wood. So make an integer variable for both.
Fx. iStoneAmount and iWoodAmount.
Try this:
Trigger:
Untitled Trigger 001
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Wood
Then - Actions
Set iWoodAmount = (iWoodAmount + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Stone
Then - Actions
Set iStoneAmount = (iStoneAmount + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
iStoneAmount Greater Than or Equal to 1
iWoodAmount Greater Than or Equal to 2
Then - Actions
Hero - Drop (Item carried by (Hero manipulating item) of type Wood from (Hero manipulating item)
Item - Remove (Last dropped item)
Hero - Drop (Item carried by (Hero manipulating item) of type Wood from (Hero manipulating item)
Item - Remove (Last dropped item)
Hero - Drop (Item carried by (Hero manipulating item) of type Stone from (Hero manipulating item)
Item - Remove (Last dropped item)
Set iWoodAmount = (iWoodAmount - 2)
Set iStoneAmount = (iStoneAmount - 1)
Hero - Create Campfire and give it to (Hero manipulating item)
You need a second trigger that tracks if you drop a Stone or some Wood, and set the variables accordingly.
Fx. If you have a Stone in your inventory and drop it on the ground (maybe because you lack space or something), the the iStoneAmount variable is still 1 even though you are not holding any Stones.
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!
Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled