Need a little more info.
How do you want the hero to assemble the recipe?
Fx. can he buy the Crown of Kings item IF he has the other items in the inventory.
Or does he have to place the items on a Circle of Power and if all three items are there a Crown of Kings is created? Or anything else.
First. Please post your triggers in your post instead of linking to a picture.
Go to your trigger and at the trigger name right click and click "copy as text".
Then post it here between [.WC3] your trigger [./WC3] (without the punctuations).
You want to track both the amount of stones and wood. So make an integer variable for both.
Fx. iStoneAmount and iWoodAmount.
Try this:
Trigger:
Untitled Trigger 001
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Wood
Then - Actions
Set iWoodAmount = (iWoodAmount + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Stone
Then - Actions
Set iStoneAmount = (iStoneAmount + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
iStoneAmount Greater Than or Equal to 1
iWoodAmount Greater Than or Equal to 2
Then - Actions
Hero - Drop (Item carried by (Hero manipulating item) of type Wood from (Hero manipulating item)
Item - Remove (Last dropped item)
Hero - Drop (Item carried by (Hero manipulating item) of type Wood from (Hero manipulating item)
Item - Remove (Last dropped item)
Hero - Drop (Item carried by (Hero manipulating item) of type Stone from (Hero manipulating item)
Item - Remove (Last dropped item)
Set iWoodAmount = (iWoodAmount - 2)
Set iStoneAmount = (iStoneAmount - 1)
Hero - Create Campfire and give it to (Hero manipulating item)
You need a second trigger that tracks if you drop a Stone or some Wood, and set the variables accordingly.
Fx. If you have a Stone in your inventory and drop it on the ground (maybe because you lack space or something), the the iStoneAmount variable is still 1 even though you are not holding any Stones.
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory