Lady MufflaN
New Member
- Reaction score
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I'm in need of a break from my map, so let's make something fun!
Right, some of you may or may not know of this piece of delicious (internet) culture (JoJo's bizarre adventures for those whom actually are interested in that), but for those of you who do know it, let's try to make a spell of it for fun shall we? However, if you do not know of this http://www.youtube.com/watch?v=qbArvIqZzkI&feature=related is recommended to see.
First off we need something that stops time. I noticed Tinki3 already had made one in GUI implementation so let's go with that one for ease + It's easier to modify then mine so I asked him if we can base it upon his spell and I/We could. (because the one I made was much much more complicated for no good reason).
The spell ZA WARUDO! Is the same one as found in his spellpack found here: http://www.thehelper.net/forums/showthread.php?t=47795 (Most excellent spellpack by the way)
Since most of that have seen this ability in the Manga/Animé/Game knows, all colors in the area are inverted, since we can't really change this to my knowledge we have to use the next best thing: Changing the Vertex coloring.
(I do not know of any model/effect that could be used a sphere for this if we'd want a even more accurate reconstruction, and since 3DS Max refuses to work on Vista, I can't create one either, but if anyone can make a simple effect where a blue sphere expands from the caster under a second the then disappear, please do!)
Now then, after having the time freeze ability done (A bloody rip off) we would need the knives and I thought we'd base it on fan of knives, but the question remains, is it possible to stop/slow down ability animations?
Else we couldn't recreate one of the fun parts in the "spell". Else we could remake the Time Freeze spell to continuously under the duration freeze anyone who enters and make a dummy, because dummys are still units as far as I know, and they would stop correct?
Currently I need to make ready for school (I made this thread at a bad time yes, but don't blame me please) so I can't attend so much more, but thoughts, suggestions and ideas are always welcome, I dunno if I can do it on my own so I thought we'd do something fun here on the forums
Right, some of you may or may not know of this piece of delicious (internet) culture (JoJo's bizarre adventures for those whom actually are interested in that), but for those of you who do know it, let's try to make a spell of it for fun shall we? However, if you do not know of this http://www.youtube.com/watch?v=qbArvIqZzkI&feature=related is recommended to see.
First off we need something that stops time. I noticed Tinki3 already had made one in GUI implementation so let's go with that one for ease + It's easier to modify then mine so I asked him if we can base it upon his spell and I/We could. (because the one I made was much much more complicated for no good reason).
The spell ZA WARUDO! Is the same one as found in his spellpack found here: http://www.thehelper.net/forums/showthread.php?t=47795 (Most excellent spellpack by the way)
Code:
Time Freeze
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to ZA WARUDO!
Actions
Set TF_Point = (Target point of ability being cast)
Custom script: set bj_wantDestroyGroup=true
Unit Group - Pick every unit in (Units within 325.00 of TF_Point matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
Loop - Actions
Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
Unit - Pause (Picked unit)
Wait ((Real((Level of ZA WARUDO! for (Triggering unit)))) x 4.00) game-time seconds
Custom script: set bj_wantDestroyGroup=true
Unit Group - Pick every unit in (Units within 325.00 of TF_Point matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
Loop - Actions
Animation - Change (Picked unit)'s animation speed to 100.00% of its original speed
Unit - Unpause (Picked unit)
Custom script: call RemoveLocation(udg_TF_Point)
[/SPOILER]
Since most of that have seen this ability in the Manga/Animé/Game knows, all colors in the area are inverted, since we can't really change this to my knowledge we have to use the next best thing: Changing the Vertex coloring.
Code:
Time Freeze
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to ZA WARUDO!
Actions
Set TF_Point = (Target point of ability being cast)
Custom script: set bj_wantDestroyGroup=true
Unit Group - Pick every unit in (Units within 325.00 of TF_Point matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
Loop - Actions
Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
Animation - Change (Picked unit)'s vertex coloring to (10.00%, 10.00%, 70.00%) with 25.00% transparency
Unit - Pause (Picked unit)
Wait ((Real((Level of ZA WARUDO! for (Triggering unit)))) x 4.00) game-time seconds
Custom script: set bj_wantDestroyGroup=true
Unit Group - Pick every unit in (Units within 325.00 of TF_Point matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
Loop - Actions
Animation - Change (Picked unit)'s animation speed to 100.00% of its original speed
Animation - Change (Picked unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Unit - Unpause (Picked unit)
Custom script: call RemoveLocation(udg_TF_Point)
(I do not know of any model/effect that could be used a sphere for this if we'd want a even more accurate reconstruction, and since 3DS Max refuses to work on Vista, I can't create one either, but if anyone can make a simple effect where a blue sphere expands from the caster under a second the then disappear, please do!)
Now then, after having the time freeze ability done (A bloody rip off) we would need the knives and I thought we'd base it on fan of knives, but the question remains, is it possible to stop/slow down ability animations?
Else we couldn't recreate one of the fun parts in the "spell". Else we could remake the Time Freeze spell to continuously under the duration freeze anyone who enters and make a dummy, because dummys are still units as far as I know, and they would stop correct?
Currently I need to make ready for school (I made this thread at a bad time yes, but don't blame me please) so I can't attend so much more, but thoughts, suggestions and ideas are always welcome, I dunno if I can do it on my own so I thought we'd do something fun here on the forums