Spell Jump Spell (GUI & JASS)

shadowcon

New Member
Reaction score
4
Posted in the wrong section, could any moderator please move it to "member's projects"?

If it is completed or not, it is up to you...

Leakhelp and comments please.
Dummy ability for jump is Channel, icon detonate.
Crow is a spellbook with the Crow Form ability in it

Jump Init
Jump Init GUI
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Jump
Actions
Set Owner_of_JU = (Owner of Jump_Unit)
Set Jump_Unit = (Triggering unit)
Unit - Add Crow to Jump_Unit
Player - Disable Crow for (Owner of Jump_Unit)
The maintrigger:
Jump GUI
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Jump
Actions
Set Jump_Unit = (Triggering unit)
Set Loc_JU = (Position of Jump_Unit)
Set Loc_PoAbc = (Target point of ability being cast)
Set Value[0] = ((Distance between Loc_JU and Loc_PoAbc) / 1200.00)
Selection - Remove Jump_Unit from selection for Owner_of_JU
Trigger - Turn on Unselection GUI <gen>
Trigger - Turn on Check Test Selec <gen>
Unit - Turn collision for Jump_Unit Off
Unit - Set Jump_Unit movement speed to 300.00
Unit - Make Jump_Unit Invulnerable
Animation - Change Jump_Unit flying height to (400.00 x Value[0]) at 450.00
Wait (0.20 x Value[0]) seconds
Unit - Order Jump_Unit to Move To Loc_PoAbc
Wait (0.80 x Value[0]) seconds
Animation - Change Jump_Unit flying height to (600.00 x Value[0]) at 150.00
Wait (1.00 x Value[0]) seconds
Animation - Change Jump_Unit flying height to (400.00 x Value[0]) at 150.00
Wait (1.00 x Value[0]) seconds
Animation - Change Jump_Unit flying height to 0.00 at 450.00
Wait (1.00 x Value[0]) seconds
Unit - Set Jump_Unit movement speed to (Default movement speed of Jump_Unit)
Unit - Turn collision for Jump_Unit On
Animation - Reset Jump_Unit's animation
Unit - Cause Jump_Unit to damage circular area after 0.00 seconds of radius (50.00 + (50.00 x (Real((Level of Jump for Jump_Unit))))) at Loc_PoAbc, dealing (400.00 x Value[0]) damage of attack type Spells and damage type Magic
Unit - Make Jump_Unit Vulnerable
Trigger - Turn off Unselection GUI <gen>
Custom script: call RemoveLocation(udg_Loc_PoAbc)
Custom script: call RemoveLocation(udg_Loc_JU)
Trigger - Turn off Check Test Selec <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Sel Equal to True
Then - Actions
------------------Do nothing
Else - Actions
-------------------------Selection - Add Jump_Unit to selection for Owner_of_JU
Set Sel = False
Unselection Trigger
Unselection GUI
*Initially off*
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 12 (Brown) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Conditions
Actions
Selection - Remove Jump_Unit from selection for Owner_of_JU

Check Test Selec Trigger
*Initially Off*
Check Test Selec
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering Unit) (Not equal to) Jump_Unit
Actions
Set Sel = True

Made by me and my cousin, credit us if you use it in your map.
Changelog:
21 July 2008:
Posted it.
22 July 2008:
Fixed the leaks that Draphoelix showed me (I think)
 

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manofsteel

New Member
Reaction score
36
That's not Jass it's just the converted GUI script. If you replace the globals with locals and fix the BJ's this should be better.
 

Draphoelix

It's not the wintercold that's killing me
Reaction score
132
Leaks

Code:
Jump GUI
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Jump
Actions
Set Jump_Unit = (Triggering unit)
Set Value[0] = ((Distance between [B](Position of Jump_Unit)[/B] and [B](Target point of ability being cast))[/B] / 1200.00)
Selection - Remove Jump_Unit from selection for Owner_of_JU
Trigger - Turn on Unselection JASS <gen>
Unit - Turn collision for Jump_Unit Off
Unit - Set Jump_Unit movement speed to 300.00
Unit - Make Jump_Unit Invulnerable
Animation - Change Jump_Unit flying height to (400.00 x Value[0]) at 450.00
Wait (0.20 x Value[0]) seconds
Unit - Order Jump_Unit to Move To [B](Target point of ability being cast)[/B]
Wait (0.80 x Value[0]) seconds
Animation - Change Jump_Unit flying height to (600.00 x Value[0]) at 150.00
Wait (1.00 x Value[0]) seconds
Animation - Change Jump_Unit flying height to (400.00 x Value[0]) at 150.00
Wait (1.00 x Value[0]) seconds
Animation - Change Jump_Unit flying height to 0.00 at 450.00
Wait (1.00 x Value[0]) seconds
Unit - Set Jump_Unit movement speed to (Default movement speed of Jump_Unit)
Unit - Turn collision for Jump_Unit On
Animation - Reset Jump_Unit's animation
Unit - Cause Jump_Unit to damage circular area after 0.00 seconds of radius (50.00 + (50.00 x (Real((Level of Jump for Jump_Unit))))) at [B](Position of Jump_Unit)[/B], dealing (400.00 x Value[0]) damage of attack type Spells and damage type Magic
Unit - Make Jump_Unit Vulnerable
Trigger - Turn off Unselection JASS <gen>
Selection - Add Jump_Unit to selection for Owner_of_JU

And why did you make it JASS?
 

shadowcon

New Member
Reaction score
4
I don't have time to fix that today, no computer time left :( will have to fix that tomorrow
Removing the Converted GUI until fixed...
 

emjlr3

Change can be a good thing
Reaction score
395
this must look terrible in game
 

Fluffball

Well-Known Member
Reaction score
35
I bet I could probably make a better version of this spell easily, all you have to do is make 3 For Each Integer A from 1 to 33 (???) and make the waits and flying hight different, to make it look a lot better, also making another integer variable that increases, then decreases, to symbolize the ascent, climax, and descent. You will have to do plus, then for the second one you will make it + a little bit, then a couple of waits, then - off, the third one will be minusing till you get to 0, or default flying height.
 

Larcenist

REP: Respect, Envy, Prosperity?
Reaction score
211
I bet I could probably make a better version of this spell easily, all you have to do is make 3 For Each Integer A from 1 to 33 (???) and make the waits and flying hight different, to make it look a lot better, also making another integer variable that increases, then decreases, to symbolize the ascent, climax, and descent. You will have to do plus, then for the second one you will make it + a little bit, then a couple of waits, then - off, the third one will be minusing till you get to 0, or default flying height.

The bolded underlined part made you fail already...

You can never ever use waits for sliding, period.
 
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