Phoenixman
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Hey all
Ive started work on a big project called JP: The Hunted.
Summary:
2 Teams, the Hunted and the hunters,
The Hunted
The hunted will be a band of human characters who have been shipwrecked on a uncharted island, they will be able to build and explore. but they are not alone...
The Hunters.
The hunters are 2 human controlled characters selected at the start of the game, depending on that players style, much how the Titan in island defense chooses his prefered Titan to hunt with.
the hunters will be a mix of animals and humans. from single heros, to large armies.
For example, one hunter could choose a Trex (a huge but slow hero, high DPS just bad at chasing.)
while the other could choose a Troll Trapper, a weak in combat hero which has alot of tricks up his green sleaves, such as trip wire traps that damage or stun the player if they run over them as well as pinging the location of the trap set off.
which leads to interesting strategies, like the trapper puts net wiretraps in the most likely exit points around a humans base, while the dino goes in and scares him out, leading him straight into a trap. leading to a very painful demise.
Features: not fixed, but current ideas i like
Fishing system- with more risky and open areas giving better fish.
Secret Areas- which require a player to explore, each key zone will have at least one secret to find. ( the areas will have clues given so everyone has a chance to find.)
A good number of Hunters to play- somewhere between 10 and 20 meaning limitless strategy combinations for the humans to avoid.
Hunters Leveling- they will get stronger for each human they have killed, with each human death giving the hunter more options, like the Trapper could get more traps, or he could get a small band of trolls to help him, with each kill giving him more food he can support more men. meaning humans have to work together to not feed.
Different Human types- eg a athlete would be better at running from problems and more stamina etc, while a engineer would have better knowledge of construction so would have better made buildings.
Different playing styles- a player could make a wall and some towers and hide in his base all game if he wants, or he could work on leveling his hero, making him stronger and Evolving him into something....Different.
Evolution system- the games timeline will be each day ingame will equal a year in the life the players. and a life of eating never before seen plants and fish can have an effect on the humans growth,maybe giving them key changes that could help them fight back against the hunters but ill keep this a secret till later.
Weather system- Fog-lowering visiblity for both the hunters and hunted and snow- slowing movement .
Possible features-
Item combining- combining a stick with a rock etc. but im not sure on this system yet.
Save/load bonus- i considered an unlock system, much like the system city of drugs uses. the more games you have played the more you get, this is so that players who are newbies to the map wont choose the hardest possible class and feed the hunters when they get killed.
experience is power etc
(any advice on this idea would be appreicated greatly!)
The map
the map has 4 main areas, a Huge forest to the left, a swamp area, a mountain area, and a city maze.
So what do you guys think sofar?
any feedback is welcome, good or bad.
Ive started work on a big project called JP: The Hunted.
Summary:
2 Teams, the Hunted and the hunters,
The Hunted
The hunted will be a band of human characters who have been shipwrecked on a uncharted island, they will be able to build and explore. but they are not alone...
The Hunters.
The hunters are 2 human controlled characters selected at the start of the game, depending on that players style, much how the Titan in island defense chooses his prefered Titan to hunt with.
the hunters will be a mix of animals and humans. from single heros, to large armies.
For example, one hunter could choose a Trex (a huge but slow hero, high DPS just bad at chasing.)
while the other could choose a Troll Trapper, a weak in combat hero which has alot of tricks up his green sleaves, such as trip wire traps that damage or stun the player if they run over them as well as pinging the location of the trap set off.
which leads to interesting strategies, like the trapper puts net wiretraps in the most likely exit points around a humans base, while the dino goes in and scares him out, leading him straight into a trap. leading to a very painful demise.
Features: not fixed, but current ideas i like
Fishing system- with more risky and open areas giving better fish.
Secret Areas- which require a player to explore, each key zone will have at least one secret to find. ( the areas will have clues given so everyone has a chance to find.)
A good number of Hunters to play- somewhere between 10 and 20 meaning limitless strategy combinations for the humans to avoid.
Hunters Leveling- they will get stronger for each human they have killed, with each human death giving the hunter more options, like the Trapper could get more traps, or he could get a small band of trolls to help him, with each kill giving him more food he can support more men. meaning humans have to work together to not feed.
Different Human types- eg a athlete would be better at running from problems and more stamina etc, while a engineer would have better knowledge of construction so would have better made buildings.
Different playing styles- a player could make a wall and some towers and hide in his base all game if he wants, or he could work on leveling his hero, making him stronger and Evolving him into something....Different.
Evolution system- the games timeline will be each day ingame will equal a year in the life the players. and a life of eating never before seen plants and fish can have an effect on the humans growth,maybe giving them key changes that could help them fight back against the hunters but ill keep this a secret till later.
Weather system- Fog-lowering visiblity for both the hunters and hunted and snow- slowing movement .
Possible features-
Item combining- combining a stick with a rock etc. but im not sure on this system yet.
Save/load bonus- i considered an unlock system, much like the system city of drugs uses. the more games you have played the more you get, this is so that players who are newbies to the map wont choose the hardest possible class and feed the hunters when they get killed.
experience is power etc
(any advice on this idea would be appreicated greatly!)
The map
the map has 4 main areas, a Huge forest to the left, a swamp area, a mountain area, and a city maze.
So what do you guys think sofar?
any feedback is welcome, good or bad.