Jurassic park : The Hunted

Phoenixman

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Hey all :)
Ive started work on a big project called JP: The Hunted.

Summary:
2 Teams, the Hunted and the hunters,

The Hunted
jp2.png

The hunted will be a band of human characters who have been shipwrecked on a uncharted island, they will be able to build and explore. but they are not alone...

The Hunters.

jp3.png


The hunters are 2 human controlled characters selected at the start of the game, depending on that players style, much how the Titan in island defense chooses his prefered Titan to hunt with.
the hunters will be a mix of animals and humans. from single heros, to large armies.
For example, one hunter could choose a Trex (a huge but slow hero, high DPS just bad at chasing.)
while the other could choose a Troll Trapper, a weak in combat hero which has alot of tricks up his green sleaves, such as trip wire traps that damage or stun the player if they run over them as well as pinging the location of the trap set off.
which leads to interesting strategies, like the trapper puts net wiretraps in the most likely exit points around a humans base, while the dino goes in and scares him out, leading him straight into a trap. leading to a very painful demise.

Features: not fixed, but current ideas i like :)

Fishing system- with more risky and open areas giving better fish.

Secret Areas- which require a player to explore, each key zone will have at least one secret to find. ( the areas will have clues given so everyone has a chance to find.)

A good number of Hunters to play- somewhere between 10 and 20 meaning limitless strategy combinations for the humans to avoid.

Hunters Leveling- they will get stronger for each human they have killed, with each human death giving the hunter more options, like the Trapper could get more traps, or he could get a small band of trolls to help him, with each kill giving him more food he can support more men. meaning humans have to work together to not feed.

Different Human types- eg a athlete would be better at running from problems and more stamina etc, while a engineer would have better knowledge of construction so would have better made buildings.

Different playing styles- a player could make a wall and some towers and hide in his base all game if he wants, or he could work on leveling his hero, making him stronger and Evolving him into something....Different.

Evolution system- the games timeline will be each day ingame will equal a year in the life the players. and a life of eating never before seen plants and fish can have an effect on the humans growth,maybe giving them key changes that could help them fight back against the hunters but ill keep this a secret till later.

Weather system- Fog-lowering visiblity for both the hunters and hunted and snow- slowing movement .


Possible features-
Item combining- combining a stick with a rock etc. but im not sure on this system yet.

Save/load bonus- i considered an unlock system, much like the system city of drugs uses. the more games you have played the more you get, this is so that players who are newbies to the map wont choose the hardest possible class and feed the hunters when they get killed.
experience is power etc :)
(any advice on this idea would be appreicated greatly!)

The map
jpmap.png


the map has 4 main areas, a Huge forest to the left, a swamp area, a mountain area, and a city maze.


So what do you guys think sofar?

any feedback is welcome, good or bad.
 

kingbdogz

The Edge of Eternity is upon us.
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Wow this looks really cool :eek:

Will you allow players that are Hunters go into 3rd Person? I think it would be awesome to be a T-rex and see it rip apart a Hunted human right in front of your eyes :p

Anyway, good luck with the project!
 

Phoenixman

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thanks :D

asoon as i get ideas for the hunters will have a basic version up :)

i think ill need maybe 4 hunters to choose from to get people into the map :D
then ill slowly add one or 2 a week till we have lots :)

i just need creative skills for the hunters and hunted really, like how can a trex find the humans? hes slow so he needs a way of balancing his speed.
a trex cant use farsight etc :p

im thinking i make the trex really tall xD so he can see over trees :p and that can be his way of finding humans.
 

Azlier

Old World Ghost
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The T-Rex isn't that tall. But, hey, this is Warcraft. Where Paladins have hands bigger than their heads.

Everything sounds nice, except for Save/Load bonuses. I really detest maps that use those. A map should grant equal opportunities for everyone, provided that everyone knows how the game works.

It'd be like if DotA granted bonuses for every game win a player gets, and now they can win more easily with their fancy bonuses, so that they get more bonuses...

Snowball effect.
 

Phoenixman

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i changed the saveload system idea :D
basically the new idea is the harder classes to play require a player whos played a few games, so the save/load saves how many games hes played so when he loads it next time that number determines how hard a class he can play.

like in island defense when a newb would take the satyr. it used to be easy feed for the titan :)

also it encourages people to play more :p

ideas on how i can make a system like this? or anyone who could help?
 

Phoenixman

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nah i prefer the idea of the load code.
then it proves your not a noob :p

the "sat" hero is like the rescue ranger of sheep tag, he will be able to grapple a human and pull him up cliffs to safety, hes hard to catch because of his skills.
but he will require a "pro" to not feed :p

Heres the First Hunter ive done.

The Slaver.

This Hunter is a slow attacking, but high damage Strength melee hero, he is best used against slower running humans as his net can grab a human and drag him back to slaver so he can attack. his high strength gives him a chance to do extra damage. he strikes fear into the humans he chases as noone who gets trapped in his chains lives for long......

slaver.png


Skills:


Vampiric Strike
Gives a 15% chance to deal the Hero's total Strength in extra damage on an attack and regain hit points by a factor of the extra damage.

Level 1 - 1/6 total damage regained.
Level 2 - 1/5 total damage regained.
Level 3 - 1/4 total damage regained.
Level 4 - 1/3 total damage regained.

Slavers Chain

Throws a giant electric chain which grabs nearby unit damaging it and pulling it over to the Slaver, can pull unaware humans over rivers and off cliffs, making any unprepared human an easy target, as the slaver pulls him out of the safety of his base into his very large "friendly" axe :) . 100 damage per level, distance 450 + 150 per level.
( im having a problem with the code on this spell, it can pull buildings with it not just men, ideas? i also want a version of this spell that can be used on friends to pull them to safety. help? :p )

slaverchain.png


Hard Spiked Body(Life Restore passive spell)
Any melee attacks on the hero give 35% of the damage done back to the attacker, melee isnt the way to kill the slaver.... only a fool would try. This also gives high hp regeneration as any attacks on the slaver increase his anger, making him ignore wounds.

Summon Dog Slaves(Search skill)
The slaver has minions who he has captured before has his slaves to use how he wishes, after years of experimenting he has created his perfect slave, which the humans will later call the Dog slave, totally opposite of the slaver, the dog slaves run extremely fast, and act as a scout for the slaver, finding his next victim, they are weak but the slaver doesnt care, hes got hundreds of them at his disposal to summon from his cages.

Ultimate: Fear aura
The sight of the slaver brings fear to any human in the area, lowering the defense of the human and his men as they get closer.....
considering his high damage this weakness he inspires will often prove fatal against any foe.



What do you think? any changes i should make?- also any ideas on fixing the slavers chain spell so it doesnt pull buildings ? :p
 

jackattacka

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Alright, i had a quick test of that slaver hero,:) And its epic, I seriously love that hook,
THIS GAME IS GONNA BE EPIC!:shades::shades:
 

Phoenixman

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:)
just wait till you see the next hunter "The ShapeShifter" who can transform into loads of different forms depending on the situation, like a fast running wolf or a tank Bear, or a swimming naga which is invisible in water ;)
his ulti lets him turn into a human that you cant attack for 20 seconds, until you "realise" hes not real.
also lets him go into small gaps ;)
 
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