"kodo" TAG Attack-trigger problem.

miggelis

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I'm seriously getting frustrated with my "kodos". They're acting like retards and the main issue is that they JAM under a cliff if you have structures built one level above. I do not know how to fix the problem so I'm here to ask for help (no bitching please).

Problem:
theproblem1.jpg


The trigger I use (a small block of GUI):

Trigger:
  • Attack
    • Events
      • Time - Every 5.00 seconds of game time
    • Conditions
    • Actions
      • --------- BLAHBLAH ---------
      • Set tempUnitGroup2 = (Units of type XXX)
      • Set tempUnitGroup2 = (Units of type XXXX)
      • Unit Group - Pick every unit in tempUnitGroup2 and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Picked unit)) Not equal to Player 11 (Dark Green)
              • (Owner of (Picked unit)) Not equal to Player 12 (Brown)
          • Then - Actions
            • Unit Group - Remove (Picked unit) from tempUnitGroup2
          • Else - Actions
            • Do nothing
      • --------- BLAHBLAH ---------
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Color of Player 1 (Red)) Equal to Red
          • Then - Actions
            • Set tempUnitGroup1 = (Units owned by Player 1 (Red))
            • Set tempUnitGroup1 = (Units owned by Player 2 (Blue))
            • Set tempUnitGroup1 = (Units owned by Player 3 (Teal))
            • Set tempUnitGroup1 = (Units owned by Player 4 (Purple))
            • Set tempUnitGroup1 = (Units owned by Player 5 (Yellow))
            • Set tempUnitGroup1 = (Units owned by Player 6 (Orange))
            • Set tempUnitGroup1 = (Units owned by Player 7 (Green))
            • Set tempUnitGroup1 = (Units owned by Player 8 (Pink))
            • Set tempUnitGroup1 = (Units owned by Player 9 (Gray))
            • Set tempUnitGroup1 = (Units owned by Player 10 (Light Blue))
          • Else - Actions
            • Do nothing
      • ---------- ORDER tempUnitGroup2 TO ATTACK RANDOM UNIT IN tempUnitGroup1 ---------
      • Unit Group - Pick every unit in tempUnitGroup2 and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Current order of (Picked unit)) Equal to (Order(none))
          • Then - Actions
            • Set tempPoint = (Position of (Random unit from tempUnitGroup1))
            • Unit - Order (Picked unit) to Attack-Move to tempPoint
            • Custom script: call RemoveLocation (udg_tempPoint)
          • Else - Actions
            • Do nothing
      • Custom script: call DestroyGroup (udg_tempUnitGroup1)
      • Custom script: call DestroyGroup (udg_tempUnitGroup2)


So this is my problem.. please help! :)

Thanks beforehand!
 
I'm pretty sure Units owned by Player 1 (Red) is a leak, first of all. Also, why set the value of the group 10 times ? It will only keep the 10th value... You want to add units to a unit group ? Unit Group - Add all units of SOURCEGROUP to DESTINATIONGROUP

Second of all, you want it to attack a random unit, not the position of a random unit... so that would be Unit - Issue order targeting a unit (not a point). (Position of unit means attack-move, which involves killing every units that comes nearby the ordered unit)

And if the buildings are over a cliff and they are melee, you might want to either make those buildings invulnerable or untargetable by your "kodos" (change the types of units your kodos can target so it doesn't include buildings). That way they won't "jam" next to a tower when they are attacked by that tower.

Oh, and remove the Do nothing ; it makes your gameplay a little less smooth.

Edit : Maybe the path to the buildings is not in the kodoes' line of sight, too. That might explain why they won't get there.
 
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