Large AoE Entangling Roots/Banish/Damage

I_RULE_YOU

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34
@ YourFace

I tried out the original trigger you posted, and everything worked except it caused heavy lag when 100+ units were being effected for about 1-3 seconds, and no damage was dealt. So I solved it by adding an Immolation to the triggering unit, then removing it a second later. Works great, except for the lag. Ill try your new trigger when I have time. +Rep to those that helped!
 

I_RULE_YOU

New Member
Reaction score
34
Well, I had to change your trigger around because I wanted the damage to occur 4 seconds after the units are banished, and the special effect lasts 4 seconds so heres what mine looks like.

Code:
Dark Star
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Dark Star 
    Actions
        Set DarkUnit = (Triggering unit)
        Set DarkCaster = (Position of (Triggering unit))
        Special Effect - Create a special effect at DarkCaster using DarkStar.mdx
        Set DarkEffect = (Last created special effect)
        Set DarkGroup = (Units within 800.00 of DarkCaster matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of DarkUnit)) Equal to True))))
        Trigger - Turn on Dark StarB <gen>
        Wait 4.00 seconds
        Special Effect - Destroy DarkEffect
        Unit - Add Dark Star Immolation 1 to DarkUnit
        Unit - Set level of Dark Star Immolation 1 for DarkUnit to (Level of Dark Star  for DarkUnit)
        Wait 1.00 seconds
        Unit - Remove Dark Star Immolation 1 from DarkUnit
        Set DarkUnit = No unit

Code:
Dark StarB
    Events
        Time - Every 0.01 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Random 1 units from DarkGroup) and do (Actions)
            Loop - Actions
                Unit - Create 1 Dark Star Dummy for Neutral Passive at DarkCaster facing Default building facing degrees
                Unit - Order (Last created unit) to Human Blood Mage - Banish (Picked unit)
                Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                Unit Group - Remove (Picked unit) from DarkGroup
        Wait 4.00 seconds
        Custom script:   call RemoveLocation(udg_DarkCaster)
        Custom script:   call DestroyGroup (udg_DarkGroup)
        Trigger - Turn off (This trigger)

I'm not sure how I could set it up not to leak with it looking this way.
 

YourFace

<span style="color:#9C9C9C;"><strong>Runner Up - T
Reaction score
91
hope it works!
and also your map takes a very very long time to load
hope optimizer will help cause it takes FOREVER to open/test the map
gl :thup:
 
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