Last question about the marine tower

MissKerrigan

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Hi there,

I have 1 more question about the marine tower I make
I gave the scv the ability to build the marine tower and set the speed of the marine to 0, this works fine

But when I give the marine a footprint of 1x1, something is messed up with the facing angle, the marine can't turn anymore!

Does somebody know what I'm talking about here?

MissKerrigan
 

Dave312

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The only data method to solve this type of issue is to give the unit a turret. But this won't work in this case because the Marine model doesn't have a turret bone (they determine which axis the marine rotates around). So instead when can just use a trigger to get the marine to face its attacker:

Trigger:
  • Marine Attack
    • Events
      • Unit - Any Unit is attacked
    • Local Variables
    • Conditions
      • (Unit type of (Attacking Unit)) == Marine
    • Actions
      • Unit - Make (Attacking Unit) face (Position of (Triggering unit)) over 0.0 seconds


Make sure you also change the Stats: Arc property to 360 on the marines weapon so he can attack at targets in any direction.
 

MissKerrigan

Active Member
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23
Can't make an event 'Any Unit is attacked because the marine can't fire if it can't turn arround
 

Dave312

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You need to change the Stats: Arc property to 360 on the towers weapon (this makes the tower not have face face the target to attack it. . You should also make sure that the Turnable flag is checked under the Unit: Flags + property on the tower unit.
 

MissKerrigan

Active Member
Reaction score
23
omg already got it! SO EASY

Just add a footprint (placement) for it and not a normal footprint
 
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