Leaderboard issue ( having an integer go down )

warpo

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:nuts:Ok. I have a leaderboard created no problem. I have all my integers set, which have different inital values. The integers stand for Orc units. I have a leaderboard where each orc unit is listed with a value to start, for example I have grunts set at 12. What i'm doing is I have a map where the orcs must escape. I have it set so when a unit ( Grunt ) enters a certain region, I want the integer to minus 1. Then when the amount equals 0, remove them from the board and the ability to train them. But when they move into the region, the amount does not minus, it just removes my unit. I'll show the trigger for the hero, and the trigger for the Tauren. Neither works the way I want them to.

This is my Leaderboard which appears fine and everything in game.

Code:
Actions
    Leaderboard - Create a leaderboard for Player Group - Player 6 (Orange) titled Ors that must escap...
    Set Leaderboard = (Last created leaderboard)
    Leaderboard - Add Player 1 (Red) to Leaderboard with label Mel'Soljin Darkspea... and value Mel
    Leaderboard - Change the color of the label for Player 1 (Red) in (Last created leaderboard) to (0.00%, 100.00%, 0.00%) with 0.00% transparency
    Leaderboard - Change the color of the value for Player 1 (Red) in (Last created leaderboard) to (0.00%, 50.00%, 50.00%) with 0.00% transparency
    Leaderboard - Add Player 2 (Blue) to Leaderboard with label Grunts and value Grunts
    Leaderboard - Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Change the color of the value for Player 2 (Blue) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Add Player 3 (Teal) to Leaderboard with label Raiders and value Raiders
    Leaderboard - Change the color of the label for Player 3 (Teal) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Change the color of the value for Player 3 (Teal) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Add Player 4 (Purple) to Leaderboard with label Tauren and value Tauren
    Leaderboard - Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Change the color of the value for Player 4 (Purple) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Add Player 5 (Yellow) to Leaderboard with label Troll Headhunters and value Trollheadhunters
    Leaderboard - Change the color of the label for Player 5 (Yellow) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Change the color of the value for Player 5 (Yellow) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Add Player 6 (Orange) to Leaderboard with label Demolishers   and value Demolisher
    Leaderboard - Change the color of the label for Player 6 (Orange) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Change the color of the value for Player 6 (Orange) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Add Player 7 (Green) to Leaderboard with label Kodo Beasts and value KodoBeast
    Leaderboard - Change the color of the label for Player 7 (Green) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Change the color of the value for Player 7 (Green) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Add Player 8 (Pink) to Leaderboard with label Wind Riders and value WindRider
    Leaderboard - Change the color of the label for Player 8 (Pink) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Change the color of the value for Player 8 (Pink) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Add Player 9 (Gray) to Leaderboard with label Troll Batriders and value TrollBatrider
    Leaderboard - Change the color of the label for Player 9 (Gray) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Change the color of the value for Player 9 (Gray) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Add Player 10 (Light Blue) to Leaderboard with label Troll Witch Doctor and value TrollWitchDoctor
    Leaderboard - Change the color of the label for Player 10 (Light Blue) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Change the color of the value for Player 10 (Light Blue) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Add Player 11 (Dark Green) to Leaderboard with label Shaman and value Shaman
    Leaderboard - Change the color of the label for Player 11 (Dark Green) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Change the color of the value for Player 11 (Dark Green) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Add Player 12 (Brown) to Leaderboard with label Spirit Walker and value SpiritWalker
    Leaderboard - Change the color of the label for Player 12 (Brown) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency
    Leaderboard - Change the color of the value for Player 12 (Brown) in (Last created leaderboard) to (50.00%, 0.00%, 25.00%) with 0.00% transparency

This is the trigger to attempt to remove my hero. (Melsoljin)

Code:
Events
    Unit - A unit enters Melsoljin Escaping <gen>
Conditions
    (Unit-type of (Triggering unit)) Equal to Mel'Soljin Darkspear
Actions
    Wait 0.20 seconds
    Unit - Remove (Triggering unit) from the game
    Set Mel = (Mel - 1)
    Trigger - Turn on Melsoljin Checker <gen>
    Trigger - Run Melsoljin Checker <gen> (checking conditions)
    Trigger - Turn on Leaderboard Completion <gen>
    Trigger - Run Leaderboard Completion <gen> (checking conditions)

Now the checker is a trigger to remove them if the integer equals a certain number being 0

Code:
Events
Conditions
    Mel Equal to 0
Actions
    Trigger - Turn off Melsoljin Checker <gen>
    Wait 3.00 seconds
    Player - Make Mel'Soljin Darkspear Unavailable for training/construction by Player 6 (Orange)
    Leaderboard - Remove Player 1 (Red) from Leaderboard

These triggers don't work. Now to show you one for the Tauren unit.

Code:
Events
    Unit - A unit enters Tauren Escaping <gen>
Conditions
    And - All (Conditions) are true
        Conditions
            (Unit-type of (Triggering unit)) Equal to Tauren
            (Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
    Wait 0.20 seconds
    Unit - Remove (Triggering unit) from the game
    Set Tauren = (Tauren - 1)
    Trigger - Turn on Tauren Checker <gen>
    Trigger - Run Tauren Checker <gen> (checking conditions)
    Trigger - Turn on Leaderboard Completion <gen>
    Trigger - Run Leaderboard Completion <gen> (checking conditions)

and now the checker.

Code:
Events
Conditions
    Tauren Equal to 0
Actions
    Trigger - Turn off Tauren Checker <gen>
    Wait 3.00 seconds
    Player - Make Tauren Unavailable for training/construction by Player 6 (Orange)
    Leaderboard - Remove Player 4 (Purple) from Leaderboard
Sorry this is such a long post, but ya get my drift, my integers do not decrease.... This seems fairly easy but I'm not the greates at this, so some help with these triggers would be greatly appreciated.
 
What is the initial value on the variable? Maybe you left it at zero so it goes to -1. Make sure somewhere you set it to 1.
 
Ok, all my integers are set at a value, and also, how do I show them subtract on the board?... Sorry for the n00b question :)
 
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