Local Arrays

N2o)

Retired.
Reaction score
51
I have a unit array in my trigger-enhanced spell and i wanted to local it i tried "local unit udg_Dummy[0]" and "local unit udg_Dummy[1]" but they came up with errors. How do i localise an array properly in GUI custom script, and null it?
 

SFilip

Gone but not forgotten
Reaction score
634
local unit array udg_Dummy
Of course this means the entire array. As for nulling you can simply Set Dummy[0] = No unit in GUI for example.
 

N2o)

Retired.
Reaction score
51
Tried that then it tells me i am attempting to index a non-array variable and disables my trigger
 

N2o)

Retired.
Reaction score
51
Code:
Combo Right
    Events
        Player - Player 1 (Red) Presses the Right Arrow key
    Conditions
    Actions
        Custom script:   local location udg_Point
        Custom script:   local location udg_Position
        Custom script:   local group udg_Group
        Custom script:   local unit array udg_Dummy
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ComboInt Equal to 4
                (Mana of Hero) Equal to (Max mana of Hero)
            Then - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Unit-type of Hero) Equal to Footman
                    Then - Actions
                        Unit - Set mana of Hero to 0.00
                        Set ComboInt = 0
                        Set Position = (Position of Hero)
                        Set Group = (Units within 250.00 of Position matching ((((Matching unit) is dead) Equal to False) and ((Matching unit) Not equal to Hero)))
                        Unit Group - Pick every unit in Group and do (Actions)
                            Loop - Actions
                                Set Point = (Position of (Picked unit))
                                Special Effect - Create a special effect at Point using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
                                Special Effect - Destroy (Last created special effect)
                                Custom script:   call RemoveLocation (udg_Point)
                                Unit - Explode (Picked unit)
                        Custom script:   call DestroyGroup (udg_Group)
                        Custom script:   call RemoveLocation (udg_Position)
                    Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Unit-type of Hero) Equal to Blademaster
                    Then - Actions
                        Unit - Set mana of Hero to 0.00
                        Set ComboInt = 0
                        Set Position = (Position of Hero)
                        Unit - Create 1 Blademaster Image for Player 1 (Red) at Position facing Default building facing degrees
                        Set Dummy[0] = (Last created unit)
                        Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
                        Unit - Order (Last created unit) to Orc Blademaster - Bladestorm
                        Set Point = (Position offset by 1000.00 towards 0.00 degrees)
                        Unit - Order (Last created unit) to Move To Point
                        Custom script:   call RemoveLocation (udg_Point)
                        Unit - Create 1 Blademaster Image for Player 1 (Red) at Position facing Default building facing degrees
                        Set Dummy[0] = (Last created unit)
                        Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
                        Unit - Order (Last created unit) to Orc Blademaster - Bladestorm
                        Set Point = (Position offset by 1000.00 towards 180.00 degrees)
                        Unit - Order (Last created unit) to Move To Point
                        Custom script:   call RemoveLocation (udg_Point)
                        Custom script:   call RemoveLocation (udg_Position)
                        Wait 2.00 game-time seconds
                        Special Effect - Create a special effect attached to the chest of Dummy[0] using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
                        Special Effect - Destroy (Last created special effect)
                        Special Effect - Create a special effect attached to the chest of Dummy[1] using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
                        Special Effect - Destroy (Last created special effect)
                        Unit - Remove Dummy[0] from the game
                        Unit - Remove Dummy[1] from the game
                    Else - Actions
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ComboInt Equal to 1
            Then - Actions
                Set ComboInt = 2
            Else - Actions
                Set ComboInt = 0
        Custom script:   set udg_Point = null
        Custom script:   set udg_Position = null
        Custom script:   set udg_Group = null
        Set Dummy[0] = No unit
        Set Dummy[1] = No unit
my trigger code at the moment.
edit - OMG i need to read. I changed to unit array udg_Dummy but now it expects a name.
 

SFilip

Gone but not forgotten
Reaction score
634
AFAIK you can't have more than one "fake" local in a trigger...
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top