Local player

Rabarber

You can change this now in User CP.
Reaction score
94
I heard of Local Player scripts, that allow me to do things for one player only, but i would like to know how to use them.

Let's say i want to show a floating text to only one player.

And i would like to know if these things would cause server splits, or whatever it's called;
Making a unit 100% transparent for all players except one
Giving a unit Locust for all players except one
Playing a unit animation for one player

Thanks for helping... trying to learn JASS all the way, you know. :rolleyes:
 

phyrex1an

Staff Member and irregular helper
Reaction score
447
>Let's say i want to show a floating text to only one player.
This is allready an included function in blizzard.j
Code:
function ShowTextTagForceBJ takes boolean show, texttag tt, force whichForce returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), whichForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SetTextTagVisibility(tt, show)
    endif
endfunction
Now since you want for one player only then we can make it better :)

Code:
function HideTextTagForAllExceptPlayer takes texttag tt, player p returns nothing
    if p != GetLocalPlayer() then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call SetTextTagVisibility(tt, false)
    endif
endfunction
>Making a unit 100% transparent for all players except one
If you are talking about the alpha vaule then. No, no server split.

>Giving a unit Locust for all players except one
It wont desync when you give it the ability, but a locusted unit is threated in a special way in may actions (can't be picked by most unit group enumerations, can't be attacked, ect). So it is most likely that desyncs will happen after some time.

>Playing a unit animation for one player
Dunno, probably not.

Many of those "Do <stuff> for Player Group" things in the GUI functions uses GetLocalPlayer(), as in the ShowTextTagForceBJ function.
 

Rabarber

You can change this now in User CP.
Reaction score
94
If you are talking about the alpha vaule then. No, no server split.

How could i hide a unit for all players except one, then? Permanent Invisibility? :(
 

Cilla

is watching you! Ahh, fresh meat!
Reaction score
39
HEy i need 2 know the same so i bump this thread

any Jass code with call ShowUnitHide <-- for a specific player?
 

BlueSin

New Member
Reaction score
37
Just in case you have any more questions about GetLocalPlayer(), this covers a few things: http://www.clancbs.com/board/showthread.php?t=1344

@ Cilla, I'm know you can't use ShowUnitHide locally (don't quote me on this) though I DO remember seeing somewhere on wc3campaigns, trees with alpha values that change for specific players, I'll look for it.

EDIT: Yes Rabarber I'm pretty sure you can use it with alpha values.

Try:

Code:
if(GetLocalPlayer!=udg_specialplayer) then
Alpha Value... what's the function for that again? Err, one sec...
endif
 
M

Mythic Fr0st

Guest
Would
GetPlayerName(GetLocalPlayer()) work?
or does GetLocalPlayer() just look for a string? instead of needing to use GetPlayerName?
Code:
function funcX02 takes nothing returns boolean
    return GetPlayerName(GetLocalPlayer()) == 'Your_Name'
endfunction

function invis takes nothing returns nothing
    call SetUnitVertexColorBJ(GetTriggerUnit(),100,100,100,100.00)
endfunction

function InitTrig_invis takes nothing returns nothing
    set gg_trg_invis = CreateTrigger(  )
    call TriggerAddAction( gg_trg_invis, function Trig_invis_Actions )
    call TriggerAddCondition( gg_trg_invis, Condition(function funcX02))
endfunction

If that would work, it check the conditions, then do the actions,
Although the event would have to refer to a unit triggering it...

or you could store all the hero / unit into an array, then use the array
 

Hero

─║╣ero─
Reaction score
250
How could i hide a unit for all players except one, then? Permanent Invisibility? :(

this can be detected with True Sight you know that right?

Mythic Fr0st said:
function funcX02 takes nothing returns boolean
return GetPlayerName(GetLocalPlayer()) == 'Your_Name'
endfunction

function invis takes nothing returns nothing
call SetUnitVertexColorBJ(GetTriggerUnit(),100,100,100,100.00)
endfunction

function InitTrig_invis takes nothing returns nothing
set gg_trg_invis = CreateTrigger( )
call TriggerAddAction( gg_trg_invis, function Trig_invis_Actions )
call TriggerAddCondition( gg_trg_invis, Condition(function funcX02))
endfunction

well lets see using JassCraft

constant native GetLocalPlayer takes nothing returns player
directly from JassCraft I assume it gives you the player's name
 

Joker(Div)

Always Here..
Reaction score
86
>> directly from JassCraft I assume it gives you the player's name

Don't assume anything. Your wrong.

GetLocalPlayer() is a native that does stuff only for the player or players you set it to. Example:
Code:
if (GetLocalPlayer()==Player(0)) then
    *Your stuff*
endif
The *Your stuff* would only happen to Player(0)
GetLocalPlayer can cause desyncs so becareful what you use them for. Things in sure wont desync with LocalPlayer:

-Vertex Shading
-Animation
-Sounds
-Fade Filters
-Text Displays
-Text Tag Visibility/Text Display
-Multiboard Display/Values
 

SFilip

Gone but not forgotten
Reaction score
634
> that does stuff only for the player or players you set it to
Actually you don't really set anything...
In a multiplayer when a function is called it has to be ran on every player's PC induvidually. GetLocalPlayer() gets the player who currently has it running so yes, you should be able to check this player's name.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top