Psiblade94122
In need of sleep
- Reaction score
- 138
How do i lock a unit's height as tho it has hover but give it no collision as if it was flying
I have bullets that climb walls -_-, i need to get rid of that
Things i cannot use
Locoust - I use the damage of the units as my collision system, so i cant use locoust because it makes the units invunerable
Things that i have tried but dose not work
Locoust (add + removal of)
Animation Set flying height (done periodically) to default and current flying height of
Collision On Off
After some tests
Animation height "current" dose not change with the terrain (the value) but the unit still "climbs" up
Is there a way to make it so its like its hover (dose not climb untill the actual terrain chainge) but is collisionless like flying?
Btw i am using blizzard clifts for this (structural) because raise/lower terrain looks ugly for the inside of a man made building, and placing wall ontop of wall is ineffecent
I have bullets that climb walls -_-, i need to get rid of that
Things i cannot use
Locoust - I use the damage of the units as my collision system, so i cant use locoust because it makes the units invunerable
Things that i have tried but dose not work
Locoust (add + removal of)
Animation Set flying height (done periodically) to default and current flying height of
Collision On Off
After some tests
Animation height "current" dose not change with the terrain (the value) but the unit still "climbs" up
Is there a way to make it so its like its hover (dose not climb untill the actual terrain chainge) but is collisionless like flying?
Btw i am using blizzard clifts for this (structural) because raise/lower terrain looks ugly for the inside of a man made building, and placing wall ontop of wall is ineffecent