I'm just wondering if it's possible to change the Carrier's Attack into a WCIII-style Locust ability that launches all fighters that hover around the Carrier instead of attacking a target then returning to the Carrier?
well... if you go into brood lord's "brood lord hanger" ability and changed the Ammo inside "Info +" to "Interceptor"
you'll have interceptors instead of broodlings flying along side your brood lord. There seems to be an event that makes the brood lord keep building new broodlings, so what happens is your interceptor numbers keep increasing overtime, probably cuz it doesnt detect any broodlings? So it keeps calling the build hanger unit event.
Yeah, Dan's intentions of separating damage and visuals are good.
How about you have one cluster of interceptors just fluttering around the carrier, and a separate cluster serving the attack? I don't think the difference will be notable.
So it just accounts to figuring out how to have the interceptors flying around. and keeping the default carrier attack.
The New Helper.Net gives me great Anxiety... o.O;;
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yeah, but also you could have the interceptors flutter around the carrier... hanger or brood lord or triggers or whatever you want to do to make that happen and look how you want it to. then you can put a behavior on the interceptors. (phoenix fire)
alternatively to a phoenix fire ability chain, it is possible to make a weapon with VERY similar effects by simply giving the intercepter's a weapon that is capable of firing while they are moving, and doesn't require "attack target" and "only while attacking" fields (or whatever). this might be a better way actually.
as far as the actual fluttering... well the interceptor ability only LAUNCHES them when it attacks a target... then they return. so there might be options for them to stay out...
If you remember I talked about making an ability based from the carrier ability that I was having issues with. It is essentially the locust ability you are trying to create. Look at the carrier weapon and that is what you want to make with some exceptions.
*Im not currently at my home computer which has my proto type ability so this is based on memory.
You want the persistent effect 'Launch Interceptor'. Normally the Weapon would use this effect, but instead you want an ability to fire it. I do not remember if you need to put it through some sort of behavior first or not (Ill try to edit this post when I get the chance to check my test map).
The persistent effect will fire your magazine, which will hold all of your interceptors/locust/what-have-you.
Again I got really angry at this ability because it was not working the way I wanted it to. I have yet to go back and try to fix it. You have to play around with the casting, if you leave it as channeled then the unit cannot do anything else while casting it. I got as far as having them fly around even while the caster was moving, however I believe the caster could no longer attack units itself, or it would do the attack animation but it would not actually trigger the caster weapon damage. I think that is why I started looking to behaviors (buff or other) to do the persistent launching, because if your unit is actively launching the 'locust' it cannot do anything else.
The other issue was getting the duration to work properly. As long as there were enemies to attack the 'locust' would not return to the unit. Ill start taking a fresh look at this too. Hopefully we can figure it out.
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart