Heya, me and my brother are working on a tbs-map for wc3, inspired of FF-Tactics to ps1 i belive, however we barley jsut started, that we got is a worknig turn system (with some modifications).
However that we are looking for is what you/uss/we/whoever would like to see in this kind of map, and for these who actually played final fantasy tactics and liked it, would like to see in a map like this that didn't exist on fft.
All ideas are wellcome allthough there is a high risk that it wont be used, or in worst case scenario, the map itself will never be finished
Ahh... and for these who dont know what TBS is, its Turn Based Strategy, that basicly means that all units that are controled by you or another palyer or a computer, take turns controlling one or all your characters for example moving or attacking another unit.
However our map is based on the unit with most speed (agility) will start and if you have over 20 speed (agility) you get an extra "turn" after the one with lowest speed (agility yet again), you can move how much you want per "turn" and how long oyu want based on how much stamina you have (mana). You can only do one action each "turn", as attacking or casting spells or using items as potions.
If you got any ideas fell free to post it, all help is appreciated.
Some questions i would like to know your opinion on:
Since i'm using my mana pool for movement, i have plans on using following steps for spells, it take x "turns" to cast spells, more turns as more powerfull the spell is, so you wont just use the strongest ability always, also after you successfull cast, the spell becomes unable to cast for x "turns".
Do you think this will work?
My current damage system is based on attributes, for an example melee normal attack deals str + lvl x 2.5.
When a "hero" levelup they gain 3 atributes to spend as they wish for.
stats gives following:
Speed (agi) = incresses how early you will start each "turn" and also incressing mana maximum, alternativ gives additionally bonus damage for some skills.
Power (str) = incressed physical damage. +10hp (all units start with 1 in str int agi and have 90 hp as base)
Intelligens* (int) = incresses Magical damage, Additionally damage for normal attack for spell casters.
*= haven't found a fitting name for it yet, but thinknig about naming it ability power.
Should Range normal attacks deal lesser daamge than melee, since they are ranged? Also sohuld spellcasters normal attack be based on int instand of str since they benefits more of int than str?
Should Int give something more than incressed damage for spells?
P.S
ahhh... maybe should have made a better topic name as: "[TBS Based map:] Looking for opinions and ideas." or something like that.
However that we are looking for is what you/uss/we/whoever would like to see in this kind of map, and for these who actually played final fantasy tactics and liked it, would like to see in a map like this that didn't exist on fft.
All ideas are wellcome allthough there is a high risk that it wont be used, or in worst case scenario, the map itself will never be finished
Ahh... and for these who dont know what TBS is, its Turn Based Strategy, that basicly means that all units that are controled by you or another palyer or a computer, take turns controlling one or all your characters for example moving or attacking another unit.
However our map is based on the unit with most speed (agility) will start and if you have over 20 speed (agility) you get an extra "turn" after the one with lowest speed (agility yet again), you can move how much you want per "turn" and how long oyu want based on how much stamina you have (mana). You can only do one action each "turn", as attacking or casting spells or using items as potions.
If you got any ideas fell free to post it, all help is appreciated.
Some questions i would like to know your opinion on:
Since i'm using my mana pool for movement, i have plans on using following steps for spells, it take x "turns" to cast spells, more turns as more powerfull the spell is, so you wont just use the strongest ability always, also after you successfull cast, the spell becomes unable to cast for x "turns".
Do you think this will work?
My current damage system is based on attributes, for an example melee normal attack deals str + lvl x 2.5.
When a "hero" levelup they gain 3 atributes to spend as they wish for.
stats gives following:
Speed (agi) = incresses how early you will start each "turn" and also incressing mana maximum, alternativ gives additionally bonus damage for some skills.
Power (str) = incressed physical damage. +10hp (all units start with 1 in str int agi and have 90 hp as base)
Intelligens* (int) = incresses Magical damage, Additionally damage for normal attack for spell casters.
*= haven't found a fitting name for it yet, but thinknig about naming it ability power.
Should Range normal attacks deal lesser daamge than melee, since they are ranged? Also sohuld spellcasters normal attack be based on int instand of str since they benefits more of int than str?
Should Int give something more than incressed damage for spells?
P.S
ahhh... maybe should have made a better topic name as: "[TBS Based map:] Looking for opinions and ideas." or something like that.