S
Snp0
Guest
haha.. your card is a bit to big but he look pretty cute
potion item table
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Rifleman 0003 <gen>
Actions
Set potion_Item_table[1] = Potion of Healing
Set potion_Item_table[2] = Scroll of Mana
Set potion_Item_table[3] = Tome of Strength
Set DyingUnit_Point = Position of (Dying unit)
Item - Create potion_Item_table[(Random integer number between 1 and 3)] at (DyingUnit_Point)
Custom Script: call RemoveLocation(udg_DyingUnit_Point)
I'm making a game, pvp ( like dota ) and i need some kinda of small story for the hero in the game, for make it more fun then only have thier skill and stats.. here a exemple :
Very Offensive unit, he the more powerfull of his race and the last too, he killed them all because they were making him look bad. Now he looking for more competition. |cff32cd32This unit can learn :|r |cfffffc01Bite, Pact of the Wolf, Double Attacks, |cffff0000Suprise Attack|r
Starting Stats; (Strenght based unit)
|cff7777aaStrenght |cffff0000~|r 20 + 2.6 per level.
|cff7777aaAgility |cffff0000~|r 17 + 2.3 per level.
|cffff0000Intelligence |cffff0000~|r 1 + 1 per level.
hope this help you understand hehe
nice work with the RPG stuff. You should make one RPG i am sure it would be the best one!