Prozix
New Member
- Reaction score
- 7
Well hello everyone this is my first post... yay
I am working on a map that gives a fresh twist to the game (not really).
I am now trying to explain how I would like it to work:
I have been working on this map and I think I might just post it to give you an better idea how it (not) works (yet) and how some of you might be able to help me.
Yeah im going to post it "D
I am working on a map that gives a fresh twist to the game (not really).
I am now trying to explain how I would like it to work:
-There is a map with 2 to 4 players [works]
-There is an infinite gold mine and trees with 5000 HP [works
-30 secs before the assault all players are warned to set their units in a good position [works
every five minutes there will be launched a creep attack to all players
BUT the units of a player have to be positioned and cant be moved during the assault (first real problem):
- - Make All Player Owned units unmovable [not working (i tried this:
Unit Group - Pick every unit in (Units owned by Player 2 (Blue)) and do (Unit - Set (Picked unit) movement speed to 0.00) but it isn't working)]
- - Creeps are issued to go to the center of a region near a players base (not to player 4 if there is no player 4) [not working: they move there instantly]
Note I add every creep to a specific unit group making them more controllable: Unit Group - Add (Last created unit) to RedCreep
- - If they are attacked during their fancy walk they have to stop moving to the players base and attack the unit that is attacking the creep. [doesn't work yet, don't know fully how to accomplish this either]
- - Untill all creeps are killed the player owned units still dont have to be able to move [not done yet]
-The timers must be restarted (including recreating the timer windows) [doesn't work because it doesn't knows when the assault is over]
-The creep number and/or level have to be increased [not done yet, not to hard (variables are fun)]
-The units must be able to move again [doesn't work because it doesn't knows when the assault is over]
-There is an infinite gold mine and trees with 5000 HP [works
-30 secs before the assault all players are warned to set their units in a good position [works
every five minutes there will be launched a creep attack to all players
BUT the units of a player have to be positioned and cant be moved during the assault (first real problem):
- - Make All Player Owned units unmovable [not working (i tried this:
Unit Group - Pick every unit in (Units owned by Player 2 (Blue)) and do (Unit - Set (Picked unit) movement speed to 0.00) but it isn't working)]
- - Creeps are issued to go to the center of a region near a players base (not to player 4 if there is no player 4) [not working: they move there instantly]
Note I add every creep to a specific unit group making them more controllable: Unit Group - Add (Last created unit) to RedCreep
- - If they are attacked during their fancy walk they have to stop moving to the players base and attack the unit that is attacking the creep. [doesn't work yet, don't know fully how to accomplish this either]
- - Untill all creeps are killed the player owned units still dont have to be able to move [not done yet]
-The timers must be restarted (including recreating the timer windows) [doesn't work because it doesn't knows when the assault is over]
-The creep number and/or level have to be increased [not done yet, not to hard (variables are fun)]
-The units must be able to move again [doesn't work because it doesn't knows when the assault is over]
I have been working on this map and I think I might just post it to give you an better idea how it (not) works (yet) and how some of you might be able to help me.
Yeah im going to post it "D