SayNoToWar
Member
- Reaction score
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Maelstrom ability possible?
Ayeaye the-helper community,
I am maker of Battleships Crossfire (bs cf) since some years and got a problem with an ability:
The Maelstrom ability of the Seawaver in the current version has a buggy & laggy gui code which is not really working if two people cast it at once (download bs cf 4.31: wc3files.de -> downloads; the 14k shipshop).
I tryed to make it look a bit like a maelstrom.
The main problem is that currently I create 72 waterfalls (destructables) in a spiral around the caster faceing the caster and then move nearby ships towards the center.:nuts:
The moving towards the center is not the problem, I made it alot better. Although I think some pros would advice me to make it with timers its made by a script beeing run every 0,1s which disables itself if its not needed anymore (It can work even with many castings at once).
Anyone got any idea how to make such a maelstrom look nice without massive lags? Or do you say I would need to get a special model for it?
At this time I see no way for it and will maybe have to remove it for the next version... :banghead:
Of course the random names of the Seawaver would be changed those who helped.
Want to see my crappy gui code?
Ayeaye the-helper community,
I am maker of Battleships Crossfire (bs cf) since some years and got a problem with an ability:
The Maelstrom ability of the Seawaver in the current version has a buggy & laggy gui code which is not really working if two people cast it at once (download bs cf 4.31: wc3files.de -> downloads; the 14k shipshop).
I tryed to make it look a bit like a maelstrom.
The main problem is that currently I create 72 waterfalls (destructables) in a spiral around the caster faceing the caster and then move nearby ships towards the center.:nuts:
The moving towards the center is not the problem, I made it alot better. Although I think some pros would advice me to make it with timers its made by a script beeing run every 0,1s which disables itself if its not needed anymore (It can work even with many castings at once).
Anyone got any idea how to make such a maelstrom look nice without massive lags? Or do you say I would need to get a special model for it?
At this time I see no way for it and will maybe have to remove it for the next version... :banghead:
Of course the random names of the Seawaver would be changed those who helped.
Want to see my crappy gui code?