Major Trigger = problem :S

SNOOPDOGGDIZ

New Member
Reaction score
2
Trigger:
  • unit spawn
    • Events
      • Unit - Gnoll Brute 0076 <gen>'s life becomes Less than 1.00
    • Conditions
    • Actions
      • Unit - Make Stone Form Gargoyle 0081 <gen> Invulnerable
      • Unit - Make Stone Form Gargoyle 0080 <gen> Invulnerable
      • Unit - Make Stone Form Gargoyle 0079 <gen> Invulnerable
      • Unit - Make Stone Form Gargoyle 0078 <gen> Invulnerable
      • Unit - Make Stone Form Gargoyle 0085 <gen> Invulnerable
      • Unit - Make Stone Form Gargoyle 0084 <gen> Invulnerable
      • Unit - Make Stone Form Gargoyle 0083 <gen> Invulnerable
      • Unit - Make Stone Form Gargoyle 0082 <gen> Invulnerable
      • Destructible - Make Iron Gate (Vertical) 0486 <gen> Invulnerable
      • Game - Display to (All players) the text: |cffff000010|r
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: |cffff00009|r
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: |cffff00008|r
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: |cffff00007|r
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: |cffff00006|r
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: |cffff00005|r
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: |cffff00004|r
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: |cffff00003|r
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: |cffff00002|r
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: |cffff00001|r
      • Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Weather spawn area <gen>
      • Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Weather spawn area <gen>
      • Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Weather spawn area <gen>
      • Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Weather spawn area <gen>
      • Destructible - Open Iron Gate (Vertical) 0486 <gen>
      • Unit - Create 6 Diseased Worker for Neutral Hostile at (Center of unit spawn <gen>) facing 0.00 degrees
      • Wait 25.00 seconds
      • Unit - Create 6 Ghoul for Neutral Hostile at (Center of unit spawn <gen>) facing 0.00 degrees
      • Wait 30.00 seconds
      • Unit - Create 6 Scream for Neutral Hostile at (Center of unit spawn <gen>) facing 0.00 degrees
      • Wait 25.00 seconds
      • Unit - Create 6 Protector Hyajeal for Neutral Hostile at (Center of unit spawn <gen>) facing 0.00 degrees
      • Wait 20.00 seconds
      • Destructible - Close Iron Gate (Vertical) 0486 <gen>
      • Game - Display to (All players) the text: |cffff0000You Destr...
      • Unit - Make Stone Form Gargoyle 0080 <gen> Vulnerable
      • Unit - Make Stone Form Gargoyle 0081 <gen> Vulnerable
      • Unit - Make Stone Form Gargoyle 0079 <gen> Vulnerable
      • Unit - Make Stone Form Gargoyle 0078 <gen> Vulnerable
      • Unit - Make Stone Form Gargoyle 0085 <gen> Vulnerable
      • Unit - Make Stone Form Gargoyle 0084 <gen> Vulnerable
      • Unit - Make Stone Form Gargoyle 0083 <gen> Vulnerable
      • Unit - Make Stone Form Gargoyle 0082 <gen> Vulnerable
      • Unit - Order Stone Form Gargoyle 0081 <gen> to Undead Gargoyle - Gargoyle Form
      • Unit - Order Stone Form Gargoyle 0080 <gen> to Undead Gargoyle - Gargoyle Form
      • Unit - Order Stone Form Gargoyle 0079 <gen> to Undead Gargoyle - Gargoyle Form
      • Unit - Order Stone Form Gargoyle 0078 <gen> to Undead Gargoyle - Gargoyle Form
      • Unit - Order Stone Form Gargoyle 0085 <gen> to Undead Gargoyle - Gargoyle Form
      • Unit - Order Stone Form Gargoyle 0084 <gen> to Undead Gargoyle - Gargoyle Form
      • Unit - Order Stone Form Gargoyle 0083 <gen> to Undead Gargoyle - Gargoyle Form
      • Unit - Order Stone Form Gargoyle 0082 <gen> to Undead Gargoyle - Gargoyle Form
      • Wait 25.00 seconds
      • Destructible - Destroy Iron Gate (Vertical) 0486 <gen>


Trigger:
  • unit move
    • Events
      • Unit - A unit enters unit spawn <gen>
    • Conditions
    • Actions
      • Unit - Order (Entering unit) to Attack (Random unit from (Units owned by Player 1 (Red)))
      • Unit - Order (Entering unit) to Attack (Random unit from (Units owned by Player 2 (Blue)))
      • Unit - Order (Entering unit) to Attack (Random unit from (Units owned by Player 3 (Teal)))
      • Unit - Order (Entering unit) to Attack (Random unit from (Units owned by Player 4 (Purple)))


okay this is majorly confusing looking.. but ill give you an explanation of what i want, and what the problems are.

my plan is to create a simple area with invulnerable stone gargoyles which are pretty much just there for later on..

there is a door at the end of the row of stone gargoyles which opens after the countdown text timer ends.

now with the doors open the spawning units can enter the gargoyle area with the user controlled hero's to kill the entering units

once the wave of entering units are killed by the user controlled hero's
the door is then shut the gargoyles become vulnerable and change into undead gargoyle form.

once the last gargoyle is dead the gate will then destroy. allowing the hero's to pass through onto the other side of the doors to destroy the "boss"


problems are:

the stone gargoyles don't change into regular gargoyles

is there an easier way to organize this?

Units that are spawning are only go so far then turning around. they then come back, go all the way. then attack a little bit, then all turn around and go back to original spawn. also arent going direct to user controlled hero's to attk
 

Yoshii

New Member
Reaction score
74
1: does the rest of the trigger work? after the gargoly are supposed to transform? are you sure the gargoly have spell before the trigger is ran?

2:If the spawned unit arent creep you will need to manualy/trigger tell them to attack target every 5sec or so or they will go back to their prior spot; changing creep distance will not fix it they are probably leaving you cuz they havent receive an order for a long time. .If they are creep you can go into gameplay constant and change creep max distance to 9999 and they should follow accross the map.

also you should store all those garg unit in an array and refer to them using a loop, else that trigger looks pimp painful to look at
 
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