This is my trigger, and my units still available for training:
Trigger:
- Map inizilazation
- Events
- Map initialization
- Conditions
- Actions
- Cinematic - Turn cinematic mode On for (All players) over 5.00 seconds
- Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Cinematic - Disable user control for (All players)
- Game - Display to (All players) for 3.00 seconds the text: Initializing game.....
- Set AllUnits[0] = Murloc
- Set AllUnits[1] = Troll
- Set AllUnits[2] = Footman
- Set AllUnits[3] = Grunt
- Set AllUnits[4] = Coualt
- Set AllUnits[5] = Small golem
- Set AllUnits[6] = Kodo beast
- Set AllUnits[7] = Small tornado
- Set AllUnits[8] = Elvish runner
- Set AllUnits[9] = Ogre
- Set AllUnits[10] = Gargoyle
- Set AllUnits[11] = Siege vehicle
- Set AllUnits[12] = Naga mermaid
- Set AllUnits[13] = Ancient hydra
- Set AllUnits[14] = Tauren
- Set AllUnits[15] = Priest
- For each (Integer A) from 0 to 15, do (Actions)
- Loop - Actions
- Player - Make AllUnits[(Integer A)] Unavailable for training/construction by Player 1 (Red)
- Loop - Actions
- Events