Mana Breaking not Working :(

Mythes

Member
Reaction score
7
I'm trying to make a spell that will "Break" the target's mana, that is, set it to 0.
It also has a chance to fail and make the caster itself fall to 1 mana point.

But, for some reason, nothing happens... I based off on a Dummy Chain Lightning, and triggered as such:

Code:
Events
    Unit - A unit Starts the effect of an ability
Conditions
    (Ability being cast) Equal to Soul Siphon 
Actions
    Set SoulCaster = (Triggering unit)
    Set SoulTarget = (Targeted unit)
    Set SoulTargetMana = (Mana of SoulTarget)
    Set SoulChance = (Random integer number between 1 and 10)
    Game - Display to (All players) the text: (-------------------------------------------------------------------------------------------------     + (String(SoulChance)))
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            (Mana of SoulTarget) Less than or equal to 0.00
        Then - Actions
            Skip remaining actions
            Quest - Display to (All players matching ((Matching player) Equal to (Owner of (Triggering unit)))) the Simple Hint message: Alvo não tem mana.
        Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            (Level of Soul Siphon  for (Triggering unit)) Equal to 1
        Then - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    SoulChance Less than or equal to 5
                Then - Actions
                    Unit - Set mana of SoulTarget to 0.00
                    Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
                    Special Effect - Destroy (Last created special effect)
                    Floating Text - Create floating text that reads SUCESS at (Position of (Triggering unit)) with Z offset 0.00, using font size 18.00, color (100.00%, 0.00%, 0.00%), and 25.00% transparency
                    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                    Floating Text - Change (Last created floating text): Disable permanence
                    Floating Text - Change the fading age of (Last created floating text) to 0.60 seconds
                    Floating Text - Change the lifespan of (Last created floating text) to 0.80 seconds
                Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    SoulChance Greater than 5
                Then - Actions
                    Unit - Set mana of (Triggering unit) to 1.00
                    Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
                    Special Effect - Destroy (Last created special effect)
                    Floating Text - Create floating text that reads FAILED! at (Position of (Triggering unit)) with Z offset 0.00, using font size 18.00, color (100.00%, 0.00%, 0.00%), and 25.00% transparency
                    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                    Floating Text - Change (Last created floating text): Disable permanence
                    Floating Text - Change the fading age of (Last created floating text) to 0.60 seconds
                    Floating Text - Change the lifespan of (Last created floating text) to 0.80 seconds
                Else - Actions
        Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            (Level of Soul Siphon  for (Triggering unit)) Equal to 2
        Then - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    SoulChance Less than or equal to 6
                Then - Actions
                    Unit - Set mana of SoulTarget to (SoulTargetMana - (0.50 x (Max mana of SoulTarget)))
                    Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
                    Special Effect - Destroy (Last created special effect)
                Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    SoulChance Greater than 6
                Then - Actions
                    Unit - Set mana of (Triggering unit) to 1.00
                    Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
                    Special Effect - Destroy (Last created special effect)
                    Floating Text - Create floating text that reads FAILED! at (Position of (Triggering unit)) with Z offset 0.00, using font size 18.00, color (100.00%, 0.00%, 0.00%), and 25.00% transparency
                    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                    Floating Text - Change (Last created floating text): Disable permanence
                    Floating Text - Change the fading age of (Last created floating text) to 0.60 seconds
                    Floating Text - Change the lifespan of (Last created floating text) to 0.80 seconds
                Else - Actions
        Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            (Level of Soul Siphon  for (Triggering unit)) Equal to 3
        Then - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    SoulChance Less than or equal to 7
                Then - Actions
                    Unit - Set mana of SoulTarget to (SoulTargetMana - (0.50 x (Max mana of SoulTarget)))
                    Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
                    Special Effect - Destroy (Last created special effect)
                Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    SoulChance Greater than 7
                Then - Actions
                    Unit - Set mana of (Triggering unit) to 1.00
                    Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
                    Special Effect - Destroy (Last created special effect)
                    Floating Text - Create floating text that reads FAILED! at (Position of (Triggering unit)) with Z offset 0.00, using font size 18.00, color (100.00%, 0.00%, 0.00%), and 25.00% transparency
                    Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                    Floating Text - Change (Last created floating text): Disable permanence
                    Floating Text - Change the fading age of (Last created floating text) to 0.60 seconds
                    Floating Text - Change the lifespan of (Last created floating text) to 0.80 seconds
                Else - Actions
        Else - Actions


I event added a "Game" line, to tell me what number the Integer had randomed, but I have no idea why isn't it working. Yes, I'm sure the spell I'm casting is the one I triggered (yet, I have mistaken that for many and many times).

I'm pretty much sure that my mistake will be really stupid and I will facepalm myself several times after I read a response, but I'm willing to take that risk.

Thankfully, and awaiting the pain, (lol i'm roleplaying too much today, hope my barber doesn't get pissed)

Myt.
 

Jedi

New Member
Reaction score
63
Set SoulTarget = (Targeted unit)

should be

Set SoulTarget = (Target unit of ability being cast)
 

Parsival

Active Member
Reaction score
6
Hi, Mythes

I'm pretty much sure that my mistake will be really stupid and I will facepalm myself several times after I read a response
Well, I have to agree. :(
Look :p

Trigger:
  • Set SoulTarget = (Targeted unit)

It doesn't refer to the unit You want.

Try this instead:
Trigger:
  • Set SoulTarget = (Target unit of ability being cast)


Have a nice day ;)))

EDIT//
ARGH! I knew it! I just knew it! Too late :((
BTW. Use 'wc3' command next time please. :)
 

Mythes

Member
Reaction score
7
Can I post a facepalm image here?
I really hate myself at the moment....

rep+ to both, (don't worry Pars. :p)

thanks for poiting that out...

Myt.


PS:
Actually now I'm curious...
What's "Targeted Unit" usefull for?
 

Parsival

Active Member
Reaction score
6
What's "Targeted Unit" usefull for?
Event -> Unit -> Specific unit event -> A unit aims target
(I have other language version, so I am not sure about 'aims target')

And probably:
Event -> Unit -> Specific/generic unit event -> Unit gets order with an object
(I am not sure about 'gets order with an object' again :p)

I really need english WC3's version ^^
 
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