Mass Entangle

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Hi,
My Mass Entengle is finish and i want to have suggestion on how to ubgrade it.
Like I think it like but don't know how to solve it.
I post my map. ( only one trigger ).
If u can check in world editor object and trigger it would be nice.
 

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GetTriggerUnit-

DogEntrepreneur
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Here it is, leakless and Mui.

Trigger:
  • Mass Entengle
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Mass Entangle
    • Actions
      • Set loc[1] = (Position of (Triggering unit))
      • Set groupe = (Units within 300.00 of loc[1])
      • Unit Group - Pick every unit in groupe and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Picked unit) Not equal to (Triggering unit)
            • Then - Actions
              • Set loc[2] = (Position of (Picked unit))
              • Unit - Create 1 dummy unit entangle for (Owner of (Triggering unit)) at loc[2] facing Default building facing degrees
              • Unit - Set level of dummy Entangle for (Last created unit) to (Level of Mass Entangle for (Triggering unit))
              • Unit - Order (Last created unit) to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
              • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
              • Custom script: call RemoveLocation( udg_loc[2]
            • Else - Actions
              • Do nothing
      • Custom script: call RemoveLocation( udg_loc[1]
      • Custom script: call DestroyGroup( udg_groupe)
 
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