Spell Mass Healing

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
Wow...It is so fun in making spell....:D
So heres my fifth spell thread.
Features
-Gui triggered
-Not MUI
-Lame looking
-Quite easy to modified
-Leak free

Heals every unit around the caster for 20 hp / sec for 30/40/50 seconds.

Download it here:
Click here xD
_________________________________________________________________
 
O

Orcses

Guest
Code:
I love it!! wow! great job :D This is good because it lets people like me learn how to make cool looking spells:D
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
it is just because ....i make these skills when the ideas comes up....it is not planning and i will lose the idea if not make the spell imediately...it is not in planning....and i duno how to make spell pack
 

waaaks!

Zinctified
Reaction score
256
no, it is not about planning, first create a spell, then put it in a demo map, after that create another spell and put it in the demo map again and again and again...there you have a spellpack
 

Tinki3

Special Member
Reaction score
418
>i make these skills when the ideas comes up

Its just easier to manage the spells if you keep them in 1 map,
in 1 thread :)

Myself and waaaks aren't saying it's bad that you've made multiple spell
threads, but are just giving you helpful ideas.

Note: You'll be forced to upload the map as an attatchment to this site, not another, so you may as well do it now :p
_____

As for the spell:

Code:
Set caster = (Triggering unit)
This var remained unused, and is not needed anyway.
Remove it.

This:
Code:
If ((Level of Mass Healing [E]  for (Triggering unit)) Equal to 1) then do (Set int[0] = 30) else do (Do nothing)
If ((Level of Mass Healing [E]  for (Triggering unit)) Equal to 2) then do (Set int[0] = 40) else do (Do nothing)
If ((Level of Mass Healing [E]  for (Triggering unit)) Equal to 3) then do (Set int[0] = 50) else do (Do nothing)
Can simply be:
Code:
Set int[0] = (((Level of Mass Healing [E]  for caster) x 10) + 20)

This:
Code:
Trigger - Turn on checking <gen>
Is useless. Remove it, and have the checking trigger initially on.

You also didn't remove the point var "cp".
So its not leakless atm :rolleyes:

And speaking of "cp", I advise you to change the names of your
variables to something that is a bit easier to "read".

For example:
MH_Loc
MH_Int
...

Your tooltips were also a bit messy.
Maybe add a bit of colour, and sort out the spacing between each level
info line (annoying to read).

As for the spell's mechanics, the healing's not triggered!
I really was expecting some sort of triggered healing, but, to my
dissapointment, there was none.

All you've done is added some eyecandy to the Tranquility spell.
But don't get me wrong, its good eyecandy ;).
___

I suggest you fix the things that I've said ASAP, and upload the fresh map
to this site.

+rep anyway.
I like to see people making lots of spells.

Good work.
 

waaaks!

Zinctified
Reaction score
256
>Myself and waaaks aren't saying it's bad that you've made multiple spell
threads, but are just giving you helpful ideas.
i agreed :p

>You'll be forced to upload the map as an attatchment to this site, not another, so you may as well do it now

wheres the link? i want to watch it...
 

waaaks!

Zinctified
Reaction score
256
how about other site?, i hate file front a bit because you need to log-in before you can upload...

EDIT: oh my bad, even if you dont register you can add files....:p

question: after you uploaded the file, can u copy the link and post it to ur attachment without wasting a file size in your attachment?
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
>i make these skills when the ideas comes up

Its just easier to manage the spells if you keep them in 1 map,
in 1 thread :)

Myself and waaaks aren't saying it's bad that you've made multiple spell
threads, but are just giving you helpful ideas.

Note: You'll be forced to upload the map as an attatchment to this site, not another, so you may as well do it now :p
_____

As for the spell:

Code:
Set caster = (Triggering unit)
This var remained unused, and is not needed anyway.
Remove it.

This:
Code:
If ((Level of Mass Healing [E]  for (Triggering unit)) Equal to 1) then do (Set int[0] = 30) else do (Do nothing)
If ((Level of Mass Healing [E]  for (Triggering unit)) Equal to 2) then do (Set int[0] = 40) else do (Do nothing)
If ((Level of Mass Healing [E]  for (Triggering unit)) Equal to 3) then do (Set int[0] = 50) else do (Do nothing)
Can simply be:
Code:
Set int[0] = (((Level of Mass Healing [E]  for caster) x 10) + 20)

This:
Code:
Trigger - Turn on checking <gen>
Is useless. Remove it, and have the checking trigger initially on.

You also didn't remove the point var "cp".
So its not leakless atm :rolleyes:

And speaking of "cp", I advise you to change the names of your
variables to something that is a bit easier to "read".

For example:
MH_Loc
MH_Int
...

Your tooltips were also a bit messy.
Maybe add a bit of colour, and sort out the spacing between each level
info line (annoying to read).

As for the spell's mechanics, the healing's not triggered!
I really was expecting some sort of triggered healing, but, to my
dissapointment, there was none.

All you've done is added some eyecandy to the Tranquility spell.
But don't get me wrong, its good eyecandy ;).
___

I suggest you fix the things that I've said ASAP, and upload the fresh map
to this site.

+rep anyway.
I like to see people making lots of spells.

Good work.

how about other site?, i hate file front a bit because you need to log-in before you can upload...

EDIT: oh my bad, even if you dont register you can add files....:p

question: after you uploaded the file, can u copy the link and post it to ur attachment without wasting a file size in your attachment?

1.i duno the time for waiting can be lvl of skill x10+20 =.= thanks for the inform
2.i will remove some useless function...and...cp stands for caster point...any hard reconise problem?
3. i would add some color to my tooltip indeed.
4.What do you meant by healing not triggered?
5. thanks for the rep
>> reply waaaks
1. what is the meaning of your question??? copy the link to ur attachment?
2. sorry but my space for storing map in this side is fulled...i need to upload it at file front...
 

waaaks!

Zinctified
Reaction score
256
no...im asking Tinki3 if i can attach the link of the file from file front to my attachment, and when i posted the thread, it still looks like you are posting an attachment from your computer
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
sorry for interrupting but is that your private bissness or it is about the thread?

EDIT : NEW MAP UPLOADED....ALL MISTAKED FIXED.
 

Doom-Angel

Jass User (Just started using NewGen)
Reaction score
167
>-Lame looking

why lame?
i personally like it just make it a bit more high in the uppder sides of the lower traiengle
just for the cool look i give u a Rep :p
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
I fixed the start shape at the new map adi...just didnt upload the new ss
 

Sim

Forum Administrator
Staff member
Reaction score
534
it is just because ....i make these skills when the ideas comes up....it is not planning and i will lose the idea if not make the spell imediately...it is not in planning....and i duno how to make spell pack

Then just make the spell and wait before submitting it. When you have new ideas popping, make the spells in the same map you made the previous spell. When you have 4 or 5 spells, you submit them.

Single spell submissions are usually for people who just want to share a spell, not for people who make spells often ;)
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
okok.....then i will do it for next submision...then how about the 2 submited spell ? (including this)
 

Sim

Forum Administrator
Staff member
Reaction score
534
I suggest you regroup these 3 spells:

Multi Pull
Ultimate Explosion
Mass Healing

in 1 spellpack. Why submit 3 when you can submit a group of 3? ;)

It's the point of spellpacks, you see...
 
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