Math-type question

Emu.Man00

New Member
Reaction score
41
Trigger:
  • Events
    • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Fire Ball
    • Actions
      • Set tempPoint = (Target point of ability being cast)
      • Set tempPoint2 = (Position of (Casting unit))
      • Unit - Create 1 DummyFireBall for (Triggering player) at tempPoint2 facing (Angle from tempPoint2 to tempPoint) degrees
      • Animation - Change (Last created unit) flying height to (Current flying height of (Casting unit)) at 0.00
      • Animation - Change (Last created unit) flying height to 0.00 at (rate)


I want the unit to hit the ground at the same time it reaches (target point of ability being cast)

Anyone know how I can do this? :3
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
I think you can look up the speed of the missile for the normal ability.
I would guess that that number is in the same units as the rate of that flying height change. That might get you on the right track.
 
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