Trigger:
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Fire Ball
- Actions
- Set tempPoint = (Target point of ability being cast)
- Set tempPoint2 = (Position of (Casting unit))
- Unit - Create 1 DummyFireBall for (Triggering player) at tempPoint2 facing (Angle from tempPoint2 to tempPoint) degrees
- Animation - Change (Last created unit) flying height to (Current flying height of (Casting unit)) at 0.00
- Animation - Change (Last created unit) flying height to 0.00 at (rate)
I want the unit to hit the ground at the same time it reaches (target point of ability being cast)
Anyone know how I can do this? :3