Maze Help! :(

SouL-Laka

New Member
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im kinda new at world edit, and im working on a maze.. anyways, me and a friend were testing it, and we always flagged the patrollers...

how can i make them unselectable, but not using the locust ability, because when i tryed, the pattrollers just ran through me?!?!

please help
 

elmstfreddie

The Finglonger
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Give them immolation and locust. Locust is the only way to make them unselectable... I had this problem when I was making a maze. You have to do it the newb way and give them immolation >.<"
 

elmstfreddie

The Finglonger
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Why, do you have like 50 different enemies in your maze o_o

Most mazes only have a couple of types of enemies...
 

SouL-Laka

New Member
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..

well i dont have alot prob. around 20 diferent ones so far.. but i put the trigger if a unit comes within the range of 80 od the dh the dh would die, why do i have to make immolation now?
 

elmstfreddie

The Finglonger
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I dunno... Warcraft makes no sense, all I know is permanant immolation damages and triggers don't when you have locust.
 

T]i[T]a[N

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you dont really need immolation... just set the unit you want to have locust >.< you can keep the death on collision trigger

-T]i[T]a[N
 
M

Mythic Fr0st

Guest
lol

WEU has locust, but not sure about an "Unselectable Trigger" however it is far superior...

Btw

Use Phoenix Fire, its better than immolation
 

Evote

New Member
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4
Do it like this to kill ur unit
Reds Slider
Events
Unit - A unit comes within 70.00 of Arrgh Shit My Head's on Fire. 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Arrgh Shit My Head's on Fire.
Actions
Unit - Kill Arrgh Shit My Head's on Fire. 0002 <gen>
So rather that making the unit kill ur mazer the unit triggers it's own death.
it gets rid of the immo buff and i think it is better also looks better if u make him explode.

And with selectable stuff
Selectable
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Selection - Clear selection for Player 1 (Red)

or like this
Selectable
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Selection - Remove (Triggering unit) from selection
mDon't use unlimited it's really bad for mazes it doesn't have if terrain condition.
 

n[u]ll

You can change this now in User CP.
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93
>Arrgh Shit My Head's on Fire. 0002 <gen>
Rofl, are you using that from your game? If so thats a pretty awesome unit name.

So anyways, you can maybe set the selection scale to like -50, though you would still be able to select them. Just there would be no circle. I've been looking for a way to make a unit un-clickable myself without using locust, because I make RoC maps... Gl with your maze, hope to see it out soon.

Btw, Evote.
Code:
Player - Player 1 (Red) Selects a unit
(Unit-type of (Triggering unit)) Equal to Footman
Selection - Remove (Triggering unit) from selection
Wont work because it was a player event and not a unit event. (Your using triggering unit while there was no triggering unit)
 

Evote

New Member
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4
yer u gota change that
but i'll show u i brb
yer thats in my game.
Wait here
 
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