I have the following trigger, creating 12 militia units. Towards the end of the trigger, in the middle of a Cinematic Unit Transmission, they all change into peasants... I can't see anything wrong with the trigger, the 12 militiia units get created, all move to a given region. But during dialog, pop... suddenly they're all peasants. Anyone have any ideas on why or how I can prevent it?
Code:
Scene 12
Events
Conditions
Actions
-------- trigger setup --------
Set runningTrigger = (This trigger)
Countdown Timer - Start nextTrigger as a One-shot timer that will expire in 60.00 seconds
-------- militia creation --------
Unit - Create 12 Militia for Player 1 (Red) at (Center of MylesPos02 <gen>) facing (Center of OutsideRegion01 <gen>)
Set tempGroup = (Units of type Militia)
-------- regular script --------
Unit - Move Ropie 0000 <gen> instantly to (Center of RopiePos04 <gen>), facing (Center of MeganPos02 <gen>)
Unit - Move Megan 0005 <gen> instantly to (Center of MeganPos02 <gen>), facing (Center of RopiePos04 <gen>)
Unit - Move SmallVlad 0003 <gen> instantly to (Center of MeganPos02 <gen>), facing (Center of RopiePos04 <gen>)
Camera - Apply OutsideTownCamera01 <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
Cinematic - Send transmission to (All players) from Ropie 0000 <gen> named Ropie: Play No sound and display Megan, stop! You ca.... Modify duration: Add 0.00 seconds and Wait
Unit - Make Megan 0005 <gen> face Ropie 0000 <gen> over 0.00 seconds
Unit - Make SmallVlad 0003 <gen> face Ropie 0000 <gen> over 0.00 seconds
Cinematic - Send transmission to (All players) from Megan 0005 <gen> named Megan: Play No sound and display Why not?. Modify duration: Add 0.00 seconds and Wait
Unit - Order Terry 0007 <gen> to Move To (Center of TerryPos02 <gen>)
Cinematic - Send transmission to (All players) from Ropie 0000 <gen> named Ropie: Play No sound and display You'll get yourself.... Modify duration: Add 0.00 seconds and Wait
Unit Group - Order tempGroup to Move To (Center of MilitiaMuster01 <gen>)
Cinematic - Send transmission to (All players) from Megan 0005 <gen> named Megan: Play No sound and display Awwww Princess, Vla.... Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ropie 0000 <gen> named Ropie: Play No sound and display No Megan, I'm sorry.... Modify duration: Add 0.00 seconds and Wait
Unit - Make Terry 0007 <gen> face Ropie 0000 <gen> over 0.00 seconds
Cinematic - Send transmission to (All players) from Terry 0007 <gen> named Terry: Play No sound and display Princess, I have ga.... Modify duration: Add 0.00 seconds and Wait
Unit - Make Ropie 0000 <gen> face Terry 0007 <gen> over 0.00 seconds
Unit - Make Megan 0005 <gen> face Terry 0007 <gen> over 0.00 seconds
Cinematic - Send transmission to (All players) from Ropie 0000 <gen> named Ropie: Play No sound and display Good work Terry. We.... Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Terry 0007 <gen> named Terry: Play No sound and display Yes ma'am.. Modify duration: Add 0.00 seconds and Wait
Camera - Apply OutsideTownCamera02 <gen> for Player 1 (Red) over 0.00 seconds
Unit - Make Terry 0007 <gen> face (Center of MilitiaMuster01 <gen>) over 0.00 seconds
Cinematic - Send transmission to (All players) from Terry 0007 <gen> named Terry: Play No sound and display Alright men, head o.... Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Terry 0007 <gen> named Terry: Play No sound and display Fight well, and sta.... Modify duration: Add 0.00 seconds and Wait
Unit Group - Order tempGroup to Move To (Center of MilitiaMuster02 <gen>)