Modifying tooltips through triggers?

yes9111

New Member
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8
I know in maps like DotA, the active hero abilities all display the cooldown for the spell. In DotA 6.38, it didn't have this but in 6.43b, every spell does display the cooldown for that spell in the tooltip...

I'm pretty sure Icefrog didn't go through every spell and manually edit the tooltip.. Is there a way to modify spell tooltips with triggers?
 

elmstfreddie

The Finglonger
Reaction score
203
No, JASS isn't some magical language.
He probably did have a tonne of levels.
You could just use the %ASD w/e it is to display the level in the cooldown, ie
Cooldown: %AD (whatever the letters are), then you just set the level of the ability to the cooldown time it's at.
 
D

D0MinIc

Guest
It's actually pretty easy with raw data values and auto fill levels

<A000,Cool1> seconds
Is what you need to put at the bottom of tooltips.

[A000] is the ability ID (View this by pressing Ctrl+D)
[Cool] is the raw value for the data of the abilities cooldown
[1] is the level of the ability the data is for

btw, I'm pretty sure IceFrog lives for DotA, so he has time ;]
 

yes9111

New Member
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8
So I guess you still have to manually edit all the tooltips?
Thanks for the reply anyways =)
 

Sim

Forum Administrator
Staff member
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534
D0MinIc just stated otherwise... :rolleyes:

Use Raw Values!
 
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