More needed help PLS!!

cleeezzz

The Undead Ranger.
Reaction score
268
its an ability in the ability editor

hit ctrl + F and type Channel, you might have to do it twice because theres an ability called Possession (Channeling)

its basically a skill that Blizzard left in there that was made for custom skills.

since your basing two skills on channel, make sure you change the base order ID to an ability you dont use. ex: Root


OFF-TOPIC: i havent read any of this thread but just from >
name one "Have intercourse"
it seems....interesting...
 

Cidzero

Imma firin mah lazer!!!1!1
Reaction score
39
> It seems interesting...

Don't get your hopes up about me, i don't dish out for just anyone.

all the abilities i stated are dummies. They do nothing but allow you to check for.

Channel can be edited 'Data-OrderID' which no others can, allowing you to use it on the same unit for as many abilities as there are IDs.
Also 'Data-Options' allows you to hide the ability button or show it, but for this check visible.
 
D

dariidar

Guest
>A piece of advice. You're getting started on a HUGE project far too early. I advise you play around with the object editor and trigger editor for about a week or two. And most importantly, check out the tutorials posted on this forum. They really come in handy.
 

duderock101

Check out my 2 Player Co-op RPG!
Reaction score
71
ah if he wants to trymaking it for a week then give up let him

3.or a trigger to countdown to show women is preg
4. an ability to make the woman giv birth
5. a trigger to randomize the kid if it is either boy or girl
6. a trigger for 1-3 if there u no any


Heres an idea

3. (you need 1 vairble (Timer(you might need it to be an array so if two people get pregnant at the same time they can have two window open)))

Code:
Sex
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Sex
    Actions
  Set Preg_women[(Player number of (Owner of (Target unit of ability being cast)))] = (Target unit of ability being cast)      
   Countdown Timer - Start Your Timer as a One-shot timer that will expire in (Random real number between 100.00 and 200.00) seconds
     Set Your Timer - Last started Timer  
 Countdown Timer - Create a timer window for Your timer with title Time until Birth
        Countdown Timer - Show (Last created timer window) for (Owner of (Target unit of ability being cast))

lol i sdidnt see somebody else had done it i will stop now lol
 

skytainted

New Member
Reaction score
3
How do I make the trees practically stay for a reallllllyyyyy long time? Do i add more wood to it or somtin?

Use a trigger than would make it invulnerable and when the time is right when you need that tree, make it an vulnerable tree.
Code:
Actions
    Destructible - Make (Last created destructible) Invulnerable
    Destructible - Make (Last created destructible) Vulnerable

PLS PLS PLS PLS PLS tell me how to make a unit that looks like a fish and givs u food aftr killing or catching it? (Im makin a lil village game thing)

Looks like a fish? I suggest a murloc or something. And double-click on the unit and go to Items dropped. And choose a fish. First make a fish item. Or if you want all the fishes in a particular region, Make a trigger. And here's the code.

Code:
Actions
    Unit Group - Pick every unit in (Your particular region)) and do (Actions)
        Loop - Actions
            Item - Create Tome of Experience at (Position of (Dying unit))
I want to know how to make a trigger to giv ordinary ppl jobs like if i got a normal man and walked him to the barracks, i want to c his name or w/e it is change to the title or figure or the warrior/soldier i chose(Note: the man turns into it,not creates it)

That's easy. Create a certain place in which the job is. (Ex. In the certain place is a your next job)
Create a trigger to replace the entering hero. And make sure the entering unit is a hero of course ^^. Now for the fun part, replace the unit with your given choice. And make sure the hero is in your desired level to change.

Here's the trigger.
Code:
Events
    Unit - A unit enters Region <gen>
Conditions
    ((Entering unit) is A Hero) Equal to True
    (Hero level of (Entering unit)) Equal to 5
Actions
    Unit - Replace (Entering unit) with a (Your desired unit) using The new unit's default life and mana

+Rep me if you want. ^^
 

PwNaGe2.0

New Member
Reaction score
1
The Code

Base 2 spells off channel, name one "Have intercourse" or w/e you really want.
Name the other, "Give birth"

Base another spell off of a passive dummy spell such as: Storm Hammers or Moon Glaive. Name it "Pregnant"

Code:
YourFirst
Event - Unit - A unit begins the effect of an ability
Conditions - (Ability Being Cast) equal to YourSexSpell
Actions - 
If Conditions - And - OR any (unit-type of triggering unit equal to (male)) <- Repeat till you get all your male chars
OR any (unit-type of target unit of ability being cast equal to (female)) <- Repeat till you get all your female chars
Then - 
If Conditions - And - Random Integer between 1 and 100 Less than or equal to (your % to impregnate) 50 or w/e
 - [COLOR="Yellow"](Target Unit of ability being cast) lvl of ability (pregnant) equal to 0[COLOR="Red"]Is this supposed to be "AND" or each different ones?[/COLOR]
Then - 
Unit - Add Pregnant to (Target Unit of ability being cast)
wait your choice of time<-- [COLOR="red"]How do i do this? i make a timer or somthing?[/COLOR][/COLOR]
Unit - Add Birth to (Target Unit of ability being cast)

Code:
YourSecond
Event - A unit begins the effect of an ability
Conditions - Ability being cast equal to Birth
Set Point = Position of (Triggering Unit)
If Conditions - Random Integer from 1 to 2 equal to 1
  Then - 
      Unit - [COLOR="Red"]Create Random integer 1 to 3 Male Baby for (Owner of (Triggering Unit)) at Point facing default degrees[/COLOR]
   Else - 
       Unit - [COLOR="red"]Create Random Integer from 1 to 3 Female Baby for (Owner of (Triggering Unit)) at Point Facing default degrees[/COLOR]
Unit - Remove Birth from (Triggering Unit)
Unit - Remove Pregnant from (Triggering Unit)
Custom Script: call RemoveLocation(udg_Point)

hey cid. thx for the code and all but i need help on wer to find these triggers i either highlited or CAPPed.
Many thx cid.:D
 
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