I imagine how retarded this is but can't you spawn an enemy dummy that has no allies and make it spellsteal you until you got no buffs left ? Then morph or replace followed with spellstealing the buffs back .
@ Accname, I tried the metamorphosis but anytime I try to change a hero into a non-hero, the hero either goes non-responsive and doesn't move or it morphs and then dies instantly. You said you tested it, what stats did you have on the metamorphosis and Chaos, because I can't have a demon hunter transform into a footman no matter what I do.
bump still trying to get ahold of Accname, I pm'd you.
If anyone else has gotten his method to work, a more in depth explaination would be appreciated. I still can't go from Hero 1 > unit 1 > hero 2 without the hero just dying and dropping all of his items. I used Metamorphosis and then chaos and I've also tried chaos and then chaos again and neither seem to work the way Accname tested/confirmed.
here. i made you a test map where you can change your paladin to a bloodmage. items buffs and such stay but the level is set back to 0 as well as their armor and hitpoints increase with each use.
Offtopic:Also please note that bumping a thread is only allowed after 24 hours
Oh, I thought I was in the clear at ~18hours before I bumped.
I've been playing around with it for awhile now. I figured out how to fix the hitpoint gain: just set the metamorphosis to the difference between the life of the Hero 1 and Hero 2 and then shift click and make it negative. As for the armor gain I am working on a trigger to lower their armor before they change so it doesn't keep stacking up. I'm going to add the abilities into my map so I can test it there, since I have changed the gameplay constants for armor it will be different numbers.
Thanks a lot Accname, I'm sure this will be useful to other users in the future and its something that has been a problem for my map for awhile.
+rep
Just for the sake of the search feature, I did finish this, although it may lag on bnet. I fixed the armor problem by setting the heroes agility to a # that makes his base armor + agility = 0, this stops the unit from gaining more armor every time it changes forms. I fixed the hitpoint problem by giving the hero tomes of life -25hp for every point of strength that the unit has, so he isn't gaining twice as much hitpoints per point of strength when he changes forms. They are both weird bugs from using the metamorphosis and chaos abilities.
In its final form I have a metamorphosis that turns my (melee/normal attack/strength based hero) into a (ranged/magic attack/intelligence based hero) and gives them an option to change back while keeping their hp, armor, xp, and attributes and hero skills the exact same before and after. It is quite a useful trick and I will be using it often in my map if it doesn't leak/lag and if I can get the triggers all MUI.
I am doing my first Vibe Coding project. In installed the environment and tools according to instructions but it is all chat doing this for me at my direction. It is fun really and holy shit I might finish in 2 hours what it would have taken a day to in my Access and this would be an electron app complete new
Man the AI is good about gaslighting about security though. I've had several times where I pointed out security problems and it tried to convince me that with a tiny tweak it suddenly becomes secure
Yeah I finished the app today and it is bad ass. Like ChatGPT codes way better and faster than me that is for sure. The app is unsecure AF though and I would never put it anywhere it was obvious. I did not even show it today, the boss never made it in, but I showed the office and they liked it and frankly, I do software for a living and I am qualified to judge this kind of stuff and... Holy Shit this is a game changer. It took me around 4 hours to finish the app from design to end and that is much faster than I could have done it in the outdated MS Access the thing it replaced was in. Good Stuff! Had tons of fun doing it too! Work has not been fun in a while - today was fun!
And really, I did not do it, chat wrote all the code I just pasted it in, tested it, acted like Chats eyes on it and just learned. I learned VS Code, how to use the Terminal and a bunch of Powershell and Command stuff, I used Git for the first time and learned how to save, search, start my server, stop it, run the tests, do some debugging - all the freaking fun stuff - chat wrote all the code
I think the key was the 40 minutes of that 4 hours that went into the design of it. The thing was fully specced out before we started and the only reason it took so long was I had never done any of it and had to get used to the navigation and workflow.
React, JS and AG Grid are the tools that I know i used along with git. I learned alot but it will be a minute before I fully understand everything I am doing in these environments because I am really just following instructions.
but yeah on LLM they're pretty capable now, I used opencode to build a custom agent for some tasks I face, and the custom agent ended up doing better than either opencode or specialized tools that have been developed for 20 years by humans
at the same time it is so stupid and making insanely dumb mistakes, I had to stop it several times from doing really dumb things that would work for just a few cases but would be totally broken for more serious workloads, or sometimes were always broken (like just drop some responses from the LLM, then continue with some fake message) but would not trigger immediate problems
I had to babysit it a lot, I'm not sure if in the near future better models will come around at a similar price point. If the price increases by more than 10x, it will be cheaper for me to do it myself again
I use it a little different due to my programming background. I dont let it just do it. I am behind it watching what it does and learning. However, Chat has not been making many mistakes. Mostly it is me pasting wrong or something.