wingdnosring
New Member
- Reaction score
- 16
Anybody know how to use Mouse Scrolling as an event? I can't seem to find it. I could have sworn Blizzard said they'd be adding 'mouse support' for third and first person games.
I'm trying to create a series of triggers for people to use for third person shooting. So far I can turn left, right, up and down, and I can shoot. I even added in different weapon cooldowns, damage, types, auto vs semi fire, etc; But using four arrow keys for aim and the left click on the mouse for shooting leaves no easy controls for movement.
So long story short, can I somehow rig my arrow key triggers to work when the mouse moves in a certain direction?
[Edit]: I found the Action "Camera - Turn Camera Mouse Rotation On/Off(1, On)", but it doesn't seem to do anything...
[Edit2]: Figured out how to make the camera move with the mouse. You need the above action^ + "Camera - Lock Camera Mouse Relative Mode On/Off(1, On)"
Unfortunately, this still doesn't help me. I may be able to rotate with the mouse, but I don't know how to detect where it's looking for bullet trajectory, or how to enable the mouse/camera movement while following a unit.
I'm trying to create a series of triggers for people to use for third person shooting. So far I can turn left, right, up and down, and I can shoot. I even added in different weapon cooldowns, damage, types, auto vs semi fire, etc; But using four arrow keys for aim and the left click on the mouse for shooting leaves no easy controls for movement.
So long story short, can I somehow rig my arrow key triggers to work when the mouse moves in a certain direction?
[Edit]: I found the Action "Camera - Turn Camera Mouse Rotation On/Off(1, On)", but it doesn't seem to do anything...
[Edit2]: Figured out how to make the camera move with the mouse. You need the above action^ + "Camera - Lock Camera Mouse Relative Mode On/Off(1, On)"
Unfortunately, this still doesn't help me. I may be able to rotate with the mouse, but I don't know how to detect where it's looking for bullet trajectory, or how to enable the mouse/camera movement while following a unit.