Multiboard Problem

Nighthawk

New Member
Reaction score
9
I have created an end-game multiboard that will show when a team wins the match (it's a rather large multiboard). The difficulty is that when the multiboard shows at the end of the match none of the data shows and the row width sizes are extremely screwed up. I'll link my multiboard setup (ofcourse it refers to a multitude of variables that are figured elsewhere), however I do not believe it is a problem with an individual line, but a general concept or rule for building a multiboard of this type and size that I am unfamiliar with. Any assistance is appreciated.:cool:

Trigger:
  • End Game Board
    • Events
    • Conditions
    • Actions
      • Multiboard - Destroy (Last created multiboard)
      • Multiboard - Create a multiboard with 11 columns and 32 rows, titled Match Statistics
      • Set Endgame_Multiboard = (Last created multiboard)
      • Multiboard - Set the display style for Endgame_Multiboard item in column 0, row 0 to Show text and Hide icons
      • Multiboard - Change the title of Endgame_Multiboard to (Match Statistics: + ((String(Game_Time)) + min.))
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 1 to (|c008B7500 + (Fantasy Project + |r))
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • PlayerIcon_Boolean[(Integer A)] Equal to False
            • Then - Actions
              • Multiboard - Set the display style for Endgame_Multiboard item in column (Integer A), row 9 to Show text and Show icons
              • Multiboard - Set the icon for Endgame_Multiboard item in column (Integer A), row 9 to PlayerHeroes_Icon[(Integer A)]
            • Else - Actions
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • PlayerIcon_Boolean[((Integer A) + 1)] Equal to False
            • Then - Actions
              • Multiboard - Set the display style for Endgame_Multiboard item in column (Integer A), row 9 to Show text and Show icons
              • Multiboard - Set the icon for Endgame_Multiboard item in column (Integer A), row 9 to PlayerHeroes_Icon[((Integer A) + 1)]
            • Else - Actions
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 1 to (Name of (Player((Integer A))))
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 1 to (Name of (Player(((Integer A) + 1))))
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 2 to |cff36648BKills|r
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 3 to |cff36648BDeaths|r
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 4 to |cff36648BTowers|r
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 5 to |cff36648BCurrent G...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 6 to |cff36648BNode Capt...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 7 to |cff36648BCurrent I...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 8 to |cff36648BTotal Ins...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 9 to |cff36648BHero Leve...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 10 to |cff36648BStr/Agi/I...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 11 to |cff36648BHero Spee...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 12 to |cff36648BHero Heal...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 13 to |cff36648BHero Mana...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 14 to |cff36648BResearch ...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 15 to |c00228B22The Night...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 16 to |c008B8878Warlocks ...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 17 to |c008B8878Towers Le...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 18 to |c008B8878Nodes Con...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 19 to |c0000868BThe Dark ...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 20 to |c008B8878Warlocks ...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 21 to |c008B8878Towers Le...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 22 to |c008B8878Nodes Con...
      • Multiboard - Set the text for Endgame_Multiboard item in column 1, row 27 to |cff36648BAwards|r
      • -------- Divider --------
      • Multiboard - Set the text for Endgame_Multiboard item in column 2, row 16 to (String(Nightelf_Warlock_Count))
      • Multiboard - Set the text for Endgame_Multiboard item in column 2, row 17 to (String(Towers_Count[1]))
      • Multiboard - Set the text for Endgame_Multiboard item in column 2, row 18 to (String(Nodes[1]))
      • Multiboard - Set the text for Endgame_Multiboard item in column 2, row 20 to (String(Darkelf_Warlock_Count))
      • Multiboard - Set the text for Endgame_Multiboard item in column 2, row 21 to (String(Towers_Count[2]))
      • Multiboard - Set the text for Endgame_Multiboard item in column 2, row 22 to (String(Nodes[2]))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Win_Boolean[1] Equal to True
        • Then - Actions
          • Multiboard - Set the display style for Endgame_Multiboard item in column 2, row 15 to Show text and Show icons
          • Multiboard - Set the icon for Endgame_Multiboard item in column 2, row 15 to ReplaceableTextures/CommandButtons/BTNGladiator.tga
          • Multiboard - Set the text for Endgame_Multiboard item in column 2, row 15 to |cffCD9B1D(Victors)...
        • Else - Actions
          • Multiboard - Set the display style for Endgame_Multiboard item in column 2, row 19 to Show text and Show icons
          • Multiboard - Set the icon for Endgame_Multiboard item in column 2, row 19 to ReplaceableTextures/CommandButtons/BTNGladiator.tga
          • Multiboard - Set the text for Endgame_Multiboard item in column 2, row 19 to |cffCD9B1D(Victors)...
      • -------- Divider --------
      • For each (Integer A) from 2 to 11, do (Actions)
        • Loop - Actions
          • For each (Integer B) from 1 to 32, do (Actions)
            • Loop - Actions
              • Multiboard - Set the width for Endgame_Multiboard item in column (Integer A), row (Integer B) to 6.50% of the total screen width
      • For each (Integer A) from 1 to 32, do (Actions)
        • Loop - Actions
          • Multiboard - Set the width for Endgame_Multiboard item in column 1, row (Integer A) to 10.00% of the total screen width
      • -------- Divider --------
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 27 to Awards[(Integer A)]
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 27 to Awards[((Integer A) + 1)]
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 14 to (String(PlayerResearch_LvL[(Integer A)]))
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 14 to (String(PlayerResearch_LvL[((Integer A) + 1)]))
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 13 to (String((Max mana of Player_Heroes[(Integer A)])))
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 13 to (String((Max mana of Player_Heroes[((Integer A) + 1)])))
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 12 to (String((Max life of Player_Heroes[(Integer A)])))
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 12 to (String((Max life of Player_Heroes[((Integer A) + 1)])))
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 11 to ((String((Current movement speed of Player_Heroes[(Integer A)]))) + MS)
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 11 to ((String((Current movement speed of Player_Heroes[((Integer A) + 1)]))) + MS)
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 10 to ((String((Strength of Player_Heroes[(Integer A)] (Include bonuses)))) + (/ + ((String((Agility of Player_Heroes[(Integer A)] (Include bonuses)))) + (/ + (String((Intelligence of Player_Heroes[(Integer A)] (Include bonuses))))))))
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 10 to ((String((Strength of Player_Heroes[((Integer A) + 1)] (Include bonuses)))) + (/ + ((String((Agility of Player_Heroes[((Integer A) + 1)] (Include bonuses)))) + (/ + (String((Intelligence of Player_Heroes[((Integer A) + 1)] (Include bonuses))))))))
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 9 to (String((Hero level of Player_Heroes[(Integer A)])))
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 9 to (String((Hero level of Player_Heroes[((Integer A) + 1)])))
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 8 to (String(Total_Insignia[(Integer A)]))
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 8 to (String(Total_Insignia[((Integer A) + 1)]))
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 7 to (String(((Player((Integer A))) Current lumber)))
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 7 to (String(((Player(((Integer A) + 1))) Current lumber)))
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 6 to (String(Node_Captures[(Integer A)]))
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 6 to (String(Node_Captures[((Integer A) + 1)]))
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 5 to (String(((Player((Integer A))) Current gold)))
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 5 to (String(((Player(((Integer A) + 1))) Current gold)))
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 4 to (String(Tower_kills_Int[(Integer A)]))
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 4 to (String(Tower_kills_Int[((Integer A) + 1)]))
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 3 to (String(Player_Deaths[(Integer A)]))
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 3 to (String(Player_Deaths[((Integer A) + 1)]))
      • For each (Integer A) from 2 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 2 to (String(Player_Kills[(Integer A)]))
      • For each (Integer A) from 7 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Endgame_Multiboard item in column (Integer A), row 2 to (String(Player_Kills[((Integer A) + 1)]))
      • -------- Divider --------
      • Multiboard - Show Endgame_Multiboard
      • Multiboard - Maximize Endgame_Multiboard
 

Laiev

Hey Listen!!
Reaction score
188
I don't read all the trigger but need question...

Are you set ALL those values like, how many kill i do, how many double kill i do, how many assist i do, how many f*ck i do lol

When you set all, you restore those
 

Nighthawk

New Member
Reaction score
9
Actually solved it, problem was that for some reason when I set the width size of rows every command in the trigger after that didn't go through. Also it only let me have one width setting, if I have two it doesn't work. So, odd stuff, but I was able to play around with it a little and get it to work. Thanks for trying to help mate :cool:
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top