AngelShade
New Member
- Reaction score
- 2
Hy everyone , i am having some problem with my multiboard of a AoS map, it is showing 2 of every players when im in the map, and the spawn-move system. Well the spawn system its working well, monsters are spawning and going to the region i set but it wont attack the tower it just passing the tower and continue untill the other side base. I have tried move-ground, move-attack, move but it wont attack, I am using for this trigger only 3 regions, One where they spawn, Another one in the middle where the first tower is , another one in the other base main building. If u need screenshots either the trigger i use please ask and i shall put.
Spawn Trigger:
Multiboard Setup:
Spawn Trigger:
Trigger:
- Events
- Unit - A unit enters ...
- Unit - A unit enters ...
- Unit - A unit enters ...
- Conditions
- (Owner of (Triggering unit)) equal to Player...
- Actions
- Unit - Order(Triggering unit) to Attack Ground (center of ....)
Multiboard Setup:
Trigger:
- Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
- Actions
- Countdown Timer - Start Game_Time as a One-shot timer that will expire in 999999.00 seconds
- Leaderboard - Create a leaderboard for PlayersGood titled Time Keepers
- Set LeaderboardGood = (Last created leaderboard)
- Leaderboard - Hide LeaderboardGood
- Leaderboard - Create a leaderboard for PlayersBad titled Time Shifters
- Set LeaderboardBad = (Last created leaderboard)
- Leaderboard - Hide LeaderboardBad
- Player Group - Pick every player in PlayersGood and do (Actions)
- Loop - Actions
- Leaderboard - Add (Picked player) to LeaderboardGood with label (Name of (Picked player)) and value 0
- Loop - Actions
- Player Group - Pick every player in PlayersBad and do (Actions)
- Loop - Actions
- Leaderboard - Add (Picked player) to LeaderboardBad with label (Name of (Picked player)) and value 0
- Loop - Actions
- Trigger - Run Create Multiboard <gen> (ignoring conditions)
- Trigger - Run Create Multiboard <gen> (ignoring conditions)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Multiboard_ShowDeaths Equal to True
- Then - Actions
- Trigger - Turn on Tally Deaths <gen>
- Else - Actions
- If - Conditions