First : About Hashtable:
What is "as "0" of "0""?? I understand that "save 5.00" mean the real you have saved, but I don't understand "as 0 of 0". Can anyone please explain me more clearly. I have heard from someone that "only 1 Hastable is enough for every map". Is that true ?
Second : About Custom Value of Unit
What is custom value of unit ?? How can I know such custom value of footman ? What kind of information is this action store ? Is it store as real, integer, or unit ? What do I get from this function ?
Third : Trigger event
This is a very simple event I have found in most custom map. This trigger run every 1 second to check if the condition are true then run the action. My question is "Will this trigger cause lag in game if I have the trigger which have this event for about 50 or 100 trigger ?"
Trigger:
- Hashtable - Save 5.00 as 0 of 0 in (Last created hashtable)
What is "as "0" of "0""?? I understand that "save 5.00" mean the real you have saved, but I don't understand "as 0 of 0". Can anyone please explain me more clearly. I have heard from someone that "only 1 Hastable is enough for every map". Is that true ?
Second : About Custom Value of Unit
Trigger:
- Unit - Set the custom value of unit to 0
What is custom value of unit ?? How can I know such custom value of footman ? What kind of information is this action store ? Is it store as real, integer, or unit ? What do I get from this function ?
Third : Trigger event
Trigger:
- Time - Every 1.00 seconds of game time
This is a very simple event I have found in most custom map. This trigger run every 1 second to check if the condition are true then run the action. My question is "Will this trigger cause lag in game if I have the trigger which have this event for about 50 or 100 trigger ?"