Mur'gul Slave randomly slowed?

BebopJelli

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I created a map that, when a human player is Night Elf, they get Naga units. I added this to a melee map and everything is fine. However, every now and then a group of the Mur'gul slaves suddenly get slowed. This usually happens by gold mines and on rare occasions at multiple areas. Now other unit is slowed but the slaves and no de-buff icon is shown on the mur'gul. They simply move slow and show the red slow text on the armor portrait.

Anyone know why this might be happening? I used the default Mur'gul slaves and other naga units and the only extra triggers I have are to replace the starting units.

Thanks in advance.
 

ManyTimes

I'm so lonesome I could cry...
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293
Its standard. If you play melee, you always order the peons/peasants to harvest gold again whenever they deliver, to prevent that they lose movement speed on the next time they are going to return the gold.
Hence: 300 apm at the start of every game, for all human/orc players, at least, they should have, if not, buttfucked!:)

Edit: how to fix? Not sure, but just tested one of my maps which...blablabla, and when I had less than maximum peons, they all got increased movementspeed. When I added 5, they went down to normal, not increased nor decreased speed....Try to copy paste the gold mine abilities and harvest abilities, which mean, you create your own and go from there...

tip1: Gameplay constants? Try setting taxes to 0? Aweful tip, I know...
tip2: Make the players Undead or, not, you said the race is Nightelf? Right?
tip3: If none works, just create a trigger (do not ask why I mentioned these horrible above, when my answer should have been only this trigger):
Code:
RemoveDecreaseIncreaseSpeedOnGoldHarvest
    Events
        Unit - A unit Is issued an order targeting an object
    Conditions
        (Issued order) Equal to (Order(resumeharvesting))
    Actions
        Unit - Order (Triggering unit) to Right-Click (Target unit of issued order)
Couldnt done it better myself.
 

BebopJelli

New Member
Reaction score
2
Huh, never knew this. Or rather, never noticed it before. I will keep this in mind but, is there any way I can change this?
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Reaction score
187
It's probably hard-coded into the game :(
 
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