uberfoop
~=Admiral Stukov=~
- Reaction score
- 177
Too many items ruins games by making maps depend too much on heroes. Its why i cant stand most aos maps-pushing is bloody pointless when you can just run up with your hero and unleash all hell on a tower. If you can run and and poon an expo base uberfast, it should be because you brought a tankerNaine said:Also have lots of items. With very few itemss you are relying more on your troops, not your heroes. Also have some far away creeps that are some-what challenging (So bring a partner) that gives drops.
and 2 siegers with you IMO.
No they aren't. They make items even more godful and less point to creeps.Item Combinations are important to a fun AoS too. They aren't needed though, just an added feature.
Actualy, if you use warcraft 3 heroes in an aos, it will be INSANELY imbalanced. Seriously, I dont think i need to tell you all that alchemist can poon stuff without an available stun better then anything else in the game.an AoS will take a lot of work. Lots of testing too, as there will be imbalances. That is, unless you use Warcraft heros![]()
"lich rolls around the corner, begins to cast death and decay on the base"
"here comes alch and kills the stupid thing before the spell even starts its damage"


