Need a skill that consume mana to deal damage in area of effect

canons200

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This is another hard work for me, i gonna find some skill / spell like fire arrow which Right-click to activate auto-casting. but deal area damage.

i do try the Orb of Annihilation, but this spell does damage own allies. so i give up on this spell.

Any other suggestion?
 

ReVolver

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Did you check "Allied" or "Friend" in the Targets Allowed in the spell?
 

canons200

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yes, i checked, tick only target enemy, but yet still receive the damage from Orb of Annihilation.
 

Squishy

You can change this now in User CP.
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Maybe you could make a trigger that would deal damage when your ability runs.
 

RedFox4

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i just registered so i could answer this cause i think my idea will work....

-for orb of annihilation did u change the effect or buff targets? just becaue u told the spell u cant directly cast on allies in an area doesn't mean that the buff/effect of that spell wont hurt them
 

canons200

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redfox, so u mean i gonna change those effect and buff on targetable only enemy? anyway,i i try ur idea now.

squishy, ur idea i do try b4, but still have many issue, so just cancel it.
EDIT
cant, Orb of Annihilation don't need buff and effect to activate.......
 

ReVolver

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Let me explain his way:

Code:
Splash
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Orb of Annihilation
    Actions
        Set Group = (Units within 350.00 of (Target point of ability being cast) matching (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True))
        Unit Group - Pick every unit in Group and do (Actions)
            Loop - Actions
                Unit - Cause (Casting unit) to damage (Picked unit), dealing 100.00 damage of attack type Spells and damage type Normal
        Custom script:   call DestroyGroup(udg_Group)
 

mushroom911

I think I should change my avatar
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triggering

to make the best of spells triggering s required :p
just make a trigger that checks every second (activates when spell is cast)
also you can just base it off an aura and make it target enemies....
then trigger to cehck for buffs, and drain mana every sec.. or so when activated...


or fi you want turnon/turnoff you can base it off immolation.....

EDIT:-sry i misunderstood.. u want a splash fire arrow?... thats ....
... hmm... trigger landing point or point of the attacked unit and add all units within certain radius to unit group.... man this is givin me a headache... slept almost nuttin.... anyways
add units within certain radius to group and do damage equal to damage dealt.... if u wna.... il give u a trigger maybe 2morrow... gtg sleep
 

RedFox4

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redfox, so u mean i gonna change those effect and buff on targetable only enemy? anyway,i i try ur idea now.

squishy, ur idea i do try b4, but still have many issue, so just cancel it.
EDIT
cant, Orb of Annihilation don't need buff and effect to activate.......

so it doesnt use buff or effect to do damage? darn i tried sry:banghead:
 

canons200

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splash fire arrow also can, do u know how to make range fire arrow splash?

revolver, i catch ur idea, but that skill has 10 level.........gonna slowly set.
 

ReVolver

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splash fire arrow also can, do u know how to make range fire arrow splash?

revolver, i catch ur idea, but that skill has 10 level.........gonna slowly set.

Then do something like..

Code:
Splash
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Orb of Annihilation
    Actions
        Set Group = (Units within 350.00 of (Target point of ability being cast) matching (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True))
        Unit Group - Pick every unit in Group and do (Actions)
            Loop - Actions
                Unit - Cause (Casting unit) to damage (Picked unit), dealing [B](10.00 x (Real((Level of Orb of Annihilation for (Casting unit))))) damage[/B] of attack type Spells and damage type Normal
        Custom script:   call DestroyGroup(udg_Group)
 

canons200

New Member
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nice, tq for the help
EDIT
i use Orb of Annihilation, it still damage allies unit.

i use fire arrow, it only shoot single target.

summary
nothing changed, back to start point..........
 

T.s.e

Wish I was old and a little sentimental
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133
Quill Spray. Neutral Hostile - Units - Quill Spray.
 

canons200

New Member
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ermm, cant, Quill Spray is also working as Orb of Annihilation which damage allies.

or does it possible to have range splash fire arrow?
 

mushroom911

I think I should change my avatar
Reaction score
43
All you need to do is use a simple fire arrow and add triggering.... i dont have wc3 editor in school but it should look somtin like this....

Event unit casts (or whatver) an ability
Condition: ability being cast = fire arrow thingy whatevah
"Action pick every unit within (xx) number and (do actions or add to unit group)
then do....
pick all units in (oh btw you need variables for this)... and deal damage similar to the damage dealt by the spell"..
or whatevr... just do
Unit: damage area: damage units within 300 (or something) of spellcast point (or attack point) and do damage after 00 sec dealing... xx damage...
this SHOULD work but dont have wc editor atm... school...
you can also skip the unit group part....(red part)
 

T.s.e

Wish I was old and a little sentimental
Reaction score
133
Won't work. There is no way to detect autocasting directly.
 
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107
Quill Spray. Neutral Hostile - Units - Quill Spray.

Quill spray works EXACTLY like orb of annihilation. What these skills do is merely add the splash aoe to the unit.
So basically, on the unit, under "combat - area of effect targets" you need to put what you want to be able to hit, ie enemy.
 
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