need help for fix this trigger abut swap item .

mute

New Member
Reaction score
2
Code:
function Trig_Buy_Pouch_Conditions takes nothing returns boolean
    return GetItemTypeId(GetManipulatedItem()) == 'drph'
endfunction

function Trig_Buy_Pouch_Func001Func001A takes nothing returns nothing
    if GetHandleId(GetEnumUnit()) == GetItemUserData(GetManipulatedItem()) then
        call IssueTargetOrder(GetEnumUnit(), "setrally", GetTriggerUnit())
    endif
endfunction

function Trig_Buy_Pouch_Actions takes nothing returns nothing
    local location tl = GetRectCenter(bj_mapInitialPlayableArea)
    if GetItemUserData(GetManipulatedItem()) != 0 then
        call ForGroup( udg_ItemStorage, function Trig_Buy_Pouch_Func001Func001A )
    else
        call CreateNUnitsAtLoc( 1, 'e002', GetOwningPlayer(GetTriggerUnit()), tl, bj_UNIT_FACING )
        call GroupAddUnit(udg_ItemStorage, GetLastCreatedUnit())
        call IssueTargetOrder(GetLastCreatedUnit(), "setrally", GetTriggerUnit())
        call SetItemUserData( GetManipulatedItem(), GetHandleId(GetLastCreatedUnit()) )
    endif
    call RemoveLocation(tl)
    set tl = null
endfunction

//===========================================================================
function InitTrig_Buy_Pouch takes nothing returns nothing
    set gg_trg_Buy_Pouch = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Buy_Pouch, EVENT_PLAYER_UNIT_PICKUP_ITEM )
    call TriggerAddCondition( gg_trg_Buy_Pouch, Condition( function Trig_Buy_Pouch_Conditions ) )
    call TriggerAddAction( gg_trg_Buy_Pouch, function Trig_Buy_Pouch_Actions )
endfunction

second one :
Code:
function Trig_Swap_Items_Conditions takes nothing returns boolean
    return GetSpellAbilityId() == 'A012'
endfunction

function ab takes nothing returns nothing
    local unit e = GetEnumUnit()
    local unit t = GetTriggerUnit()
    local item array hero
    local item array hold
    local integer slot

    set slot = 0
    loop
        exitwhen slot > 5
        set hero[slot] = UnitRemoveItemFromSlot(t, slot)
        set hold[slot] = UnitRemoveItemFromSlot(e, slot)
        set slot = slot + 1
    endloop

    set slot = 0
    loop
        exitwhen slot > 5
        if GetItemTypeId(hero[slot]) == 'drph' then
            call UnitAddItem(t, hero[slot])
            call UnitAddItem(t, hold[slot])
        else
            call UnitAddItem(t, hold[slot])
            call UnitAddItem(e, hero[slot])
        endif
        set slot = slot + 1
    endloop
endfunction

function aa takes nothing returns nothing
    local unit e = GetEnumUnit()
    local unit t = GetTriggerUnit()
    if GetUnitRallyUnit(e) == t then
        call ExecuteFunc("ab")
    endif
    set e = null
    set t = null
endfunction

function Trig_Swap_Items_Actions takes nothing returns nothing
    call ForGroup(udg_ItemStorage, function aa)
endfunction

//===========================================================================
function InitTrig_Swap_Items takes nothing returns nothing
    set gg_trg_Swap_Items = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Swap_Items, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Swap_Items, Condition( function Trig_Swap_Items_Conditions ) )
    call TriggerAddAction( gg_trg_Swap_Items, function Trig_Swap_Items_Actions )
endfunction
 

B0ndo

New Member
Reaction score
4
I think you need to describe your problem instead of letting us guessing what you need and what's wrong.
 

mute

New Member
Reaction score
2
ok
if u have item id : A012 in ur inventory u can swap bag or switch inventory .
 

TheLegend

New Member
Reaction score
10
You use converted gui(the first one)...which is bad to read so please try to fix that... and describe the problem...what should these functions do and what they do
 
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