alt bringer
New Member
- Reaction score
- 3
i want to have a mob drop 1 of 4 items (depending on which player killed it)
and for that mob to rez until all 4 players have killed it (and have unit x)
every time the mob dies i want it to trigger a countdown for the killing player
which end when unit carrying item sets it down its circle of power
then for another countdown to start (and restart if unit leaves the CoP)
so that the unit has to stay there and x unit type must be present
at the end of the countdown i want the item to be destroyed and a unit to spawn
and set that unit so if it dies player is eliminated
so it would be like
player 1 kills phenix,(begin time), phenix drops egg (assigned to player 1 no one else can touch) while holding egg attach effect to left hand
player sets egg in CoP, (end time), if item and unit type x (owned or ally)
are present, (begin time)
(time ends) egg dies, phenix is spawned at CoP
but if at any time a countdown is interupted (not met), player must kill phenix again to get new egg
really need help on this, (im still new to triggers)
and for that mob to rez until all 4 players have killed it (and have unit x)
every time the mob dies i want it to trigger a countdown for the killing player
which end when unit carrying item sets it down its circle of power
then for another countdown to start (and restart if unit leaves the CoP)
so that the unit has to stay there and x unit type must be present
at the end of the countdown i want the item to be destroyed and a unit to spawn
and set that unit so if it dies player is eliminated
so it would be like
player 1 kills phenix,(begin time), phenix drops egg (assigned to player 1 no one else can touch) while holding egg attach effect to left hand
player sets egg in CoP, (end time), if item and unit type x (owned or ally)
are present, (begin time)
(time ends) egg dies, phenix is spawned at CoP
but if at any time a countdown is interupted (not met), player must kill phenix again to get new egg
really need help on this, (im still new to triggers)