Need help with a skill

Finestdeath

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I have created a skill that basically makes a friendly target invulnerable for a amount of time. Everything works fine BUT the target does not become invulnerable. Only the buff appears but his armor remains the same.

Trigger:
  • Events
    • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Defense Matrix
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Defense Matrix for (Casting unit)) Equal to 1
        • Then - Actions
          • Unit - Make (Target unit of ability being cast) Invulnerable
          • Wait 3.00 seconds
          • Unit - Make (Target unit of ability being cast) Vulnerable
        • Else - Actions
          • Do nothing


Any help will be appreciated. :D
 

crazyfanatic

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use the event Starts the effect of an ability and instead of event responce Casting unit use the good old Triggering unit
 

Finestdeath

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I followed what you did and the friendly target turned invulnerable...forever. Why is this so? Is it because of the (Target unit of ability being cast) or something else?
 

crazyfanatic

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sometimes bugs like that appear, so set the target to a variable and then make the variable unit vuilnerable. Note that setting must be exactly when the function triggers.
 

Komaqtion

You can change this now in User CP.
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Is it because of the (Target unit of ability being cast) or something else?

Yeah... You need to put it inside a variable, because it can't withstand that wait...
 

crazyfanatic

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Actually i have had similar functions that worked though the wait, i even tried to use triggers to create cooldown for some spells and even with 100 or more secs waiting time triggering unit still responds, this is one of the things i never understood :/
 

Moridin

Snow Leopard
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For those who don't understand (like crazyfanatic) there are certain functions that survive waits and certain functions that don't. Most of the Event Responses do (except Target unit of Ability being cast / Target point of ability being cast that I know of) and the functions that aren't event responses don't survive waits (I'm pretty sure this is true for all of them, but I haven't tested).
 

HydraRancher

Truth begins in lies
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For those who don't understand (like crazyfanatic) there are certain functions that survive waits and certain functions that don't. Most of the Event Responses do (except Target unit of Ability being cast / Target point of ability being cast that I know of) and the functions that aren't event responses don't survive waits (I'm pretty sure this is true for all of them, but I haven't tested).

Actually Target unit of abillity being cast DOES, just a 0.8 second wait, I may be wrong though...
 

Moridin

Snow Leopard
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^He's right. I tested with a 0.70 and a 0.81 second wait....and they BOTH worked, so now I'm not sure of the limit.
 
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