I'm creating a dungeon map and i'm currently running into some issue creating one of the boss fights.
I'll do my best to explain how the fight works, and then post my triggers.
Basically you enter the boss room and Druids of the Talon, Druids of the Claw, and Dryads start to spawn at various time intervals (Their stats are edited of course).Then you come up to the boss.
I'm trying to set a trigger that teleports the boss away every certain amount of time and spawns another boss-like unit, and then teleports the boss back, regardless of whether or not the boss-like unit is dead yet.
I want this to happen every 30 seconds, but the boss-like unit isn't the same each time.
So fighting the boss works like this -
1.You engage and after 30 seconds he is teleported away and the Bear aspect spawns.
2.30 seconds later the boss is teleported back regardless of whether or not the bear aspect is dead
3.30 seconds later the boss is teleported and the tree aspect spawns
4.30 seconds later the boss is teleported back regardless of whether or not the tree aspect is dead
and this just cycles until the boss is dead. All the while adds are spawning.
For some reason though, I just cannot get this system to work. Here are the triggers.
Boss teleport 2
Events
Time - Every 85.00 seconds of game time
Conditions
Actions
Unit - Move HIHIIROKANE THE MONEY STEALING DRUID 0854 <gen> instantly to (Center of Region 135 <gen>)
Sorry for the amount of triggers lol. Thank you in advance.
I'll do my best to explain how the fight works, and then post my triggers.
Basically you enter the boss room and Druids of the Talon, Druids of the Claw, and Dryads start to spawn at various time intervals (Their stats are edited of course).Then you come up to the boss.
I'm trying to set a trigger that teleports the boss away every certain amount of time and spawns another boss-like unit, and then teleports the boss back, regardless of whether or not the boss-like unit is dead yet.
I want this to happen every 30 seconds, but the boss-like unit isn't the same each time.
So fighting the boss works like this -
1.You engage and after 30 seconds he is teleported away and the Bear aspect spawns.
2.30 seconds later the boss is teleported back regardless of whether or not the bear aspect is dead
3.30 seconds later the boss is teleported and the tree aspect spawns
4.30 seconds later the boss is teleported back regardless of whether or not the tree aspect is dead
and this just cycles until the boss is dead. All the while adds are spawning.
For some reason though, I just cannot get this system to work. Here are the triggers.
Code:
Bear initial
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 1 Bear aspect for Player 11 (Dark Green) at (Center of Region 135 <gen>) facing Default building facing degrees
Trigger - Turn on Bear continuous <gen>
Boss teleport 2
Events
Time - Every 85.00 seconds of game time
Conditions
Actions
Unit - Move HIHIIROKANE THE MONEY STEALING DRUID 0854 <gen> instantly to (Center of Region 135 <gen>)
Code:
Bear continuous
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Bear aspect for Player 11 (Dark Green) at (Center of Region 135 <gen>) facing Default building facing degrees
Code:
Boss teleport
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Move HIHIIROKANE THE MONEY STEALING DRUID 0854 <gen> instantly to (Center of Region 134 <gen>)
Code:
Boss teleport 2
Events
Time - Every 85.00 seconds of game time
Conditions
Actions
Unit - Move HIHIIROKANE THE MONEY STEALING DRUID 0854 <gen> instantly to (Center of Region 135 <gen>)
Code:
Nature initial
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Trigger - Turn on Nature continous <gen>
Unit - Create 1 Nature Aspect for Player 11 (Dark Green) at (Center of Region 135 <gen>) facing Default building facing degrees
Code:
Nature continous
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Nature Aspect for Player 11 (Dark Green) at (Center of Region 135 <gen>) facing Default building facing degrees
Sorry for the amount of triggers lol. Thank you in advance.