Need help with Creep Revival System

muzzel

New Member
Reaction score
1
I created a creep revivel system for an orpg which revives dying creeps at the spot where they originally were placed, but im not sure whether its performant and doesnt cause laggs or something else.
The Idea: Save the positions of the creeps in an array and save the index as customvalue. After death, create a new unit at the same spot.
I also thought about attaching the position as a struct, but I dont know which way is faster/better.

My Code:
JASS:

scope creeprevive initializer Init
    globals
        real array creepX[2000]
        real array creepY[2000]
        real array creepFace[2000]
    endglobals
    
    private function ReviveTime takes unit creep returns real
        return 20.00
    endfunction
    
    private function SetCV takes unit creep, integer i returns nothing
            call SetUnitUserData(creep, i)
    endfunction
    
    private function GetCV takes unit creep returns integer
            return GetUnitUserData(creep)
    endfunction
    
    private function Conditions takes nothing returns boolean
        return ((GetOwningPlayer(GetFilterUnit()) == Player(9)) and (IsUnitType(GetFilterUnit(), UNIT_TYPE_HERO) == false))
    endfunction
    
    private function SetupConditions takes nothing returns boolean
        return true
    endfunction
    
    private function Actions takes nothing returns nothing
        local unit creep = GetDyingUnit()
        local unit newCreep
        local integer creepType = GetUnitTypeId(creep)
        local real posX = creepX[GetCV(creep)]
        local real posY = creepY[GetCV(creep)]
        local real face = creepFace[GetCV(creep)]
        local integer cv = GetCV(creep)
        call TriggerSleepAction(ReviveTime(creep))
        set newCreep = CreateUnit(Player(0), creepType, posX, posY, face)
        call SetCV(newCreep, cv)
        set creep = null
    endfunction
    
    private function SetupActions takes nothing returns nothing
        local group all
        local integer i = 0
        local unit tempunit
        set all = GetUnitsInRectAll(GetPlayableMapRect())
        loop
            set tempunit = FirstOfGroup(all)
            exitwhen tempunit == null
            call SetCV(tempunit, i)
            set creepX<i> = GetLocationX(GetUnitLoc(tempunit))
            set creepY<i> = GetLocationY(GetUnitLoc(tempunit))
            set creepFace<i> = GetUnitFacing(tempunit)
            set i = i + 1
            call GroupRemoveUnit(all, tempunit)
        endloop
    endfunction
    
    private function Init takes nothing returns nothing
        local trigger t = CreateTrigger()
        local trigger setup = CreateTrigger()
        
        call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_DEATH)
        call TriggerAddCondition(t, Condition(function Conditions))
        call TriggerAddAction(t, function Actions)
        
        call TriggerRegisterTimerEventSingle(setup, 3.00)
        call TriggerAddCondition(setup, Condition(function SetupConditions))
        call TriggerAddAction(setup, function SetupActions)
    endfunction
endscope
</i></i></i>

Please comment ;)
 

wellwish3r

wishes wells.
Reaction score
52
There is a tiny issue with your condition/creation:

JASS:
 private function Conditions takes nothing returns boolean
        return ((GetOwningPlayer(GetFilterUnit()) == Player(9)) and (IsUnitType(GetFilterUnit(), UNIT_TYPE_HERO) == false))
    endfunction


JASS:
set newCreep = CreateUnit(Player(0), creepType, posX, posY, face)


You create them for Player 1, but your conditions check for Player 10

Other than that it should work.

*On a note here your conditions are rather inflexible, the mapper is not able to exclude/include certain units.

//=======================

And then I'm just wondering why are you using X and Y coordinates, and not just the Location? That would save you 1 variable and this:

JASS:
local real posX = creepX[GetCV(creep)] 
local real posY = creepY[GetCV(creep)]


//=======================

Using custom values is an good method, but it might not appeal to people, if they want to use custom values for something else. You might want to think of a different way for that.

Lastly, you leak one group and two locations in your SetupActions.
 

Rainther

I guess I should write something of value here...
Reaction score
61
May be better solutions, but you can always use the one I helped wellwish3r to skip custom values. It saves global variables of all units and a location for each unit where they respawnat the start of the map, place them into a unit group and uses a Unit Dies trigger with the condition that the unit is in the group.

Link here
 

wellwish3r

wishes wells.
Reaction score
52
May be better solutions, but you can always use the one I helped wellwish3r to skip custom values. It saves global variables of all units and a location for each unit where they respawnat the start of the map, place them into a unit group and uses a Unit Dies trigger with the condition that the unit is in the group.

Link here

one thing that has to be noted though is that the custom value way is more efficient as it does not loop through the entire unit group (or however far it has to get to reach the dying unit). That might come in handy when there are several hundred units on the map.
 

muzzel

New Member
Reaction score
1
JASS:
set newCreep = CreateUnit(Player(0), creepType, posX, posY, face)

that of course should be dynamic, im sry I used player 1 for debugging ;)

*On a note here your conditions are rather inflexible, the mapper is not able to exclude/include certain units.
Well, he can write his stuff into the conditions function^^

And then I'm just wondering why are you using X and Y coordinates, and not just the Location? That would save you 1 variable and this:
Done, thx

Using custom values is an good method, but it might not appeal to people, if they want to use custom values for something else. You might want to think of a different way for that.
Well I do store different stuff in the custom value of units. Thats why I made the functions GetCV and SetCV, there u can implement a conversion like an array lookup. (Example: When u use a unit indexing system you could convert the unit index to the revival index and dont use custon values)

Lastly, you leak one group and two locations in your SetupActions.
Thats not what I worried about, anyway thx.
 

Rainther

I guess I should write something of value here...
Reaction score
61
True. :) It only triggers however if a related unit dies and maps where you multislaughter units often have a specific respawn point then origin start location, I'd say.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • WildTurkey WildTurkey:
    is there a stephen green in the house?
    +1
  • The Helper The Helper:
    What is up WildTurkey?
  • The Helper The Helper:
    Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
  • The Helper The Helper:
    Plus - I have a pretty bad ass recipe collection now! That section of the site is 10 thousand times better than it was before
  • The Helper The Helper:
    We now have a web designer at my job. A legit talented professional! I am going to get him to redesign the site theme. It is time.
  • Varine Varine:
    I got one more day of community service and then I'm free from this nonsense! I polished a cop car today for a funeral or something I guess
  • Varine Varine:
    They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled
  • The Helper The Helper:
    whatever at least you are free
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top