need help with creeps

xlukee

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Hi im making a DotA style map and im having a few problems with my creeps,
first, for some reason the heroes gain exp when the allied computer player kills another creep. Does that make sence?

okay so lets say im playing as player1(red) and player2(blue) is computer player.

when the player2(blue) creeps kill the enemy creeps, player1(red) also gains experience even if they are on the other side of the map.

can somone tell me how to fix this?

also

i was wondering if any1 could tell me how i can edit the amount of experience a unit gives the hero after its been killed,
 

pwnagenub2

New Member
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Hi im making a DotA style map and im having a few problems with my creeps,
first, for some reason the heroes gain exp when the allied computer player kills another creep. Does that make sence?

okay so lets say im playing as player1(red) and player2(blue) is computer player.

when the player2(blue) creeps kill the enemy creeps, player1(red) also gains experience even if they are on the other side of the map.

can somone tell me how to fix this?

also

i was wondering if any1 could tell me how i can edit the amount of experience a unit gives the hero after its been killed,



For the first question ;

Go to Advanced > Gameplay Constants > Then look for Global Distribution and mark it "False".

For the second question ;

I think you could either change the exp hero's gain also in the gameplay constants, or increasing that unit's level.
 

FrozenShadow

I am a WolfieeifloW fan.
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Gameplay Constants.

Set the Maximum Experience Gain Range to 900 if you prefer.

And for the setting the given experience for each creep, I'm pretty sure that you can find it in Object Editor.

EDIT:

Oh, you can also do the Global Distribution, but I prefer my way :p
 

xlukee

New Member
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1
yes im pretty sure you can find it in object editor but i cant sem to find it .

i looked through the whole list, and i couldnt find somthing like

stats - Experience

or sumthing,
could you tell me the exact name of the area i need to edit
 

ShadowBlade

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It's based on the unit's level, and its in Gameplay Constants... something like a table...
Never made sense to me though, so ask someone else about it. :D
 
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