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- Reaction score
- 9
SOLVED
why wont it work propelry? :banghead::banghead::banghead:
side question: how do you make Spoliers?
Trigger:
- Add Reload
- Events
- Unit - A unit enters (Playable map area)
- Conditions
- Actions
- Trigger - Add to Reload Trigger <gen> the event (Unit - (Triggering unit) Takes damage)
- Events
Trigger:
- Reload Trigger
- Events
- Conditions
- (Unit-type of (Damage source)) Equal to Rifleman
- Actions
- Unit - Set mana of (Damage source) to ((Mana of (Damage source)) - 1.00)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Mana of (Damage source)) Equal to 0.00
- Then - Actions
- Unit - Order (Damage source) to Stop
- Unit - Order (Damage source) to Special - Channel
- Else - Actions
- If - Conditions
Trigger:
- Reload Add Mana
- Events
- Unit - A unit Finishes casting an ability
- Conditions
- (Ability being cast) Equal to Reload
- Actions
- Unit - Set mana of (Triggering unit) to 100.00%
- Events
why wont it work propelry? :banghead::banghead::banghead:
side question: how do you make Spoliers?