Need Spell Ideas!

PureOwnage

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Here's the two categories of spell ideas I want:

1. Spells that will help you survive from other spells. Ex: Mirror Image (Makes a fake copy of yourself so that people will be confused which one the real one is)

2. Spells that will take time to damage. Ex: Stampede (You need to come in impact with the animals)

3. Spells that will lure them into the 2. type of spells. Ex: Meat Hook (You can hook an enemy into a projectile)

Thanks.

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  • Renendaru
 
How about a delayed mirror illusion? It sets an illusion, while you turn invisible, onto your location. Then, 2 second laters 2 mirror images come out of the one, if it's alive.
 
Name: Hand of the light (I'm not the best with names...^^)
Description: Calls forth the spirits of light from the sky surrounding the area of where you cast the spell. If an enemy unit enters the area he/she will be dragged up towards the sky and become hit by a lightning stunning him/her for x seconds dealing y damage.
Difficulty: 3/10

Note, a suggestion would also be to have a small delay of when the unit will be dragged, creating an animation to warn him/her that he/she is in danger of being dragged up. If he/she moves away from the area then the spirits should try again up to x amount of times or something. This reduces the feeling of imbalances over the ability. This would however increase the difficulty of creating it a little.
 
Spell Ideas:

Energy Shield
-- Creates a shield around the Hero that completely blocks and absorbs spells and attacks. When SPELLS hit the shield, there will be a sudden burst of energy around the Hero which stuns him (but does not damage him), and stuns and damages nearby enemy units. When he is attacked with this shield, all damage is completely absorbed.

The Shield lasts for 10/15/20 seconds or will last until it has absorbed 500/1000/1500 total damage from spells and attacks.

Difficulty - 8/10

Firewall
-- Simple creates a wall of living flame that burns enemy units when they get through.

Difficulty - 4/10

Point Rampage (Passive)
-- This spell takes effect when the Hero's Hit Points reaches 0. Whenever the hero dies and has at least some mana, his life would still go on. He will regain 15% of his HP and he has a 100% Critical strike that would deal 3x/4x/5x/ damage, and his attack speed becomes really fast. However, he will have a 15 second expiration timer, once this timer expires, he will finally die.

Difficulty - 5/10

Phantom Dodger (Active)
-- Whenever the Hero takes damage, he will Teleport or Blink somewhere close to him. After teleporting, an illusion will be created in his original position. The illusion deals 100% damage and takes 200% damage and lasts 20/25/30 seconds.

Difficulty - 4/10
 
Furious Charge
passive or autocast
whenever the hero (melee) gets within 600 range of an enemy unit, he will accelerate quickly to the unit, damaging him and knocking him back 200.
any unit that tries to attack the hero while he is charging someone has a 80% chance to miss.
Might wanna put a cooldown on this if its a passive since u dont want him to charge someone while hes retreating.
You also might wanna put a minimum range too, so u wont just charge all of a sudden while in combat.
 
To be honest, that skill [Furious Charge] would...suck, as a Passive or Auto-Cast anyways.
Other heroes could just use a stun to stop you, it could reveal heroes who are hiding in forests, and a cooldown wouldn't help, because what if it came off cooldown while retreating, you'd charge the person you're running away from.

If that skill was active, it could have potential.

Now, as to not make this a 'spam' post, here's a spell I just came up with:
Name: Binding Lightning, Chain Binding [Not good with names]
Type: Missile
Targets: Enemy
Description: Casts a Chain Lightning that deals damage and bounces to nearby enemies. All enemies that are hit are pulled together and binded for X seconds.
Damage: 75/150/225/300 [Damage = 75*level of skill]
Bounces: 2/4/6/8
Bind Duration: 2/3/4/5 seconds
If you need more, tell me, via this thread or PM, I'm glad to come up with more.

EDIT: This could be a "3." type spell.
 
thats why you make it so the enemy has to be visible, and you can just turn it off (if its autocast) when you're retreating. You could either give invulnerablity or spellimmunity while charging, or give something like the backtrack ability from dota's void which is like evasion but also effects spells.
There are too many active skills that are like Furious Charge, and i think it would be better suited to regular units, that tend not to have active spells.
 
Mass Multiply
Creates dozens of illusions of the caster which last about 2 seconds each, and when each image/the caster attacks an enemy unit, it spawns another image. This whole process stops after 10 seconds.

Panick
Causes all nearby enemy units (its like a stomp) to be silenced, and drains their mana and life over time.

Void
Channeling
Creates a vortex at the position of the caster which banishes all neaby enemies and drags them towards the casting hero. This and a combination of Panick would be well, sexy :shades:.
 
Caffeine
The unit becomes Hyperactive and uncontrollable, it then zig-zagz to the targeted point(Can be very useful to avoid Missles, uneffective against Cone spells(Carrion swarm, etc.)

Earth Wave
The caster slowly floats up in the sky (indicator) then quickly slams down, creating ripples around him, slowing units nearby(can be damage too, but then the AOE should be smaller)

For the lure..Hmm....
Fake treasure?
Creates a fake item(Healing potion or something) at a target point...that's all
Maybe... The item has a 50% chance of beeing real? Else it has no effect

That will be all...for now...
 
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