Need to revive units!

Fegga5

New Member
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4
I have a big problem, I'm attempting to make a hero arena and the creep drops items. But this happens only the first time becouse when i kill them i cant revive them. Well I did creat new unit at position of the killed unit, but he dosent get the same item tabel. So if anyone know how to revive or solve this problem in an other way plz help me.
 

N2o)

Retired.
Reaction score
51
Unit's that are 'revived'(created) with triggers can't have an item tables, do if a unit-type dies, then num = random between 1 and 100, if num < 10 create 1 item-type @ dying units point, etc.
 

Kazuga

Let the game begin...
Reaction score
110
Unit's that are 'revived'(created) with triggers can't have an item tables, do if a unit-type dies, then num = random between 1 and 100, if num < 10 create 1 item-type @ dying units point, etc.

I tried that 10 minutes ago but it didn't work... Can you post a full trigger code (in GUI) that explains in exact detail how it should look? And how to make x% chance for either one item or another. I want an x% chance to create an item when a unit of neutralo hostile dies and there should be 2 alternatives that could drop if something drops.
 

Fegga5

New Member
Reaction score
4
well could work but not like i want but well...
if you got any better solution plz tell me
 

Kazuga

Let the game begin...
Reaction score
110
How do they do in the vampire maps when the structures can drop items? It's the chance of drop of a unit that is the importnant thing, not to make a unit drop an item.
 

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
Code:
Events
 A unit dies

Conditions
 Your conditions

Actions
 Set ItemDrops[1] = Sword
 Set ItemDrops[2] = Axe
 Set ItemDrops[3] = Dagger
 etc etc...
 Set Temp_Point = Position of Dying unit
 Create 1 ItemDrops[Random number between 1 and 30] at Temp_Point
 call RemoveLocation (udg_Temp_Point)

ItemDrops = Item-Type array. Number of arrays is the number of items you want in the item tables.
Temp_Point = Point variable for leaks

Just keep setting the variable for every item you want to drop. Increase the random number to decrease the chance for items to drop.
 

Kazuga

Let the game begin...
Reaction score
110
That's exactly how N2o told us to do but as I said, (if you now read earlier posts so we don't need this repeating) I tried that but it didn't work. It has to be some other way.
 

Kazuga

Let the game begin...
Reaction score
110
Don't have any triggers since it doesn't work, the triggers btw is the ones they have posted as examples above.
 

Kazuga

Let the game begin...
Reaction score
110
You can't say it doesn't work if you have no triggers because nothing will fire.

FFS, my triggers looks excactly as the ones they posted above! And since it didn't work and I tried something else I tried it from the ones I have. Do you understand or do I have to explain it all again and again?
 
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